(有两个选择,一个是asset,一个是sence,button应该在sence中) 点击“No Function”选择“Button_test”–“Click_test ()”,保存后运行,点击按钮旧可以调用脚本中我们定义的Click_test ()方法,输出“点击测试”。 方法参考于百度,官方文档套娃严重太麻烦了。 使用编辑器类自定义编辑器 文件结构:Edi
IsValidateFunction 校验函数 对菜单是否激活进行校验,具体代码如下: // 如果没有选择Object,该项将是禁用的。 [MenuItem("MenuItem/03-Selected/SelectedObject")] static void SelectedObject() { Debug.Log("Selected Active Object is " + + "."); } // 验证有没有选择Object.注意路径必须指向一致。 [...
has connected./// /// The callback function. It must return true if it takes ownership of a client./// The name of the client to prefer. If set, this handler has priority over clients that have the given name./// The time used to determine the priority of handlers when many are ...
[] m_FootstepSounds; // an array of footstep sounds that will be randomly selected from. [SerializeField] private AudioClip m_JumpSound; // the sound played when character leaves the ground. [SerializeField] private AudioClip m_LandSound; // the sound played when character touches back on ...
Currently, unexplored cells are visually indicated by giving them a solid black terrain. What we really want is for those cells to be invisible, because they are unknown. It is possible to make normally opaque geometry transparent, so it can no longer be seen. However, we're using Unity's...
Using this default during development increases your build time because Unity builds the binary for each target architecture selected, as follows: The default Target Architecture in the Android Player Settings are armv7 and x86 with the IL2CPP and Mono scripting backends. The default Architecture in...
With the shader asset selected, select the"Compile and show code"button under the inspector window After compiling, look for the statistics section in the results with the number of different operations for both the vertex and pixel shader (Note: pixel shaders are often also called fragment shad...
Figure 2 2D Mode Not Selected—Camera Has Focus The highlighted camera is set up as an orthographic camera, one of two camera modes in Unity. This camera type, which is commonly used in 2D, doesn’t scale objects further away as your eyes would see them; that is, there’s no depth ...
Inspector: The components (properties) of the selected object in the scene. Toolbar: To the far left are Pan, Move, Rotate, Scale and in the center Play, Pause, Advance Frame. Clicking Play plays the game near instantly without having to perform separate builds. Pause pauses the game, and...
With the Location Container selected, create a few empty Game Object children scattered around the floor cube created when the article started. These empty GameObjects represent airports; the floor is like a map. In the DisplayTravelers method, you look at the traveler’s destination cit...