unity3d多人寻..相信大家用unity3d自带navmeshagent寻路的时候,一定会碰到多人寻路相互挤压的问题。这个我已经解决了,而且已经应用到我们的项目中,感觉还不错。首先提下问题的原因:navmeshagent
Assets/FollowDestination.cs(6,13): error CS0246: The type or namespace name `NavMeshAgent' could not be found. Are you missing `UnityEngine.AI' using directive?的解决方案 问题的出现与描述 在Unity中创建一个NPC,使它一直跟踪一个目标Destination,C#脚本代码如下,错误信息描述如下 usingSystem.Collectio...
MissingComponentException: There is no 'NavMeshAgent' attached to the "Button" game object, but a script is trying to access it.You probably need to add a NavMeshAgent to the game object "Button". Or your script needs to check if the component is attached before using it. 謊願雪 ...
MissingComponentException:"ThirdPersonController“游戏对象没有附加”NavMeshAgent“,但脚本正在尝试访问它。您可能需要向游戏对象"ThirdPersonController“添加一个NavMeshAgent。或者,在使用组件之前,脚本需要检查组件是否已附加。 这是Patroll.cs脚本代码 代码语言:javascript 运行 AI代码解释 using UnityEngine;using Syst...
MissingComponentException:组件丢失异常 “SetDestination” can only be called on an active agent that has been placed on a NavMesh1.代理Agent没有被放到Nav网格上 2.代理Agent没有被激活 3.自己刷的地图,有几率出现,无法解决。 4.没有可行走的Area。
错误六:"SetDestination" can only be called on an active agent that has been placed on a NavMesh. publicboolTestNavigation() {if(navMeshAgent.isOnNavMesh) { NavMeshHit navigationHit;if(NavMesh.SamplePosition(targetPosition,outnavigationHit,15, navMeshAgent.areaMask))returnnavMeshAgent.SetDestinatio...
原因是Unity 规定脚本的文件名称必须与类名相同,否则报错。请更改Unity脚本的名称或者类的名称。 问题2: 在学生学习导航寻路过程中,在运行过程中遇到的运行时错误信息: "SetDestination" can only be called on an active agent that has been placed on a NavMesh"?
1.找到异常的行数,确定有几个是拖拽而来的对象; 2.可能是场景中多个游戏物体挂载了同一个脚本,但是有的组件忘记赋值了 MissingComponentException:组件丢失异常 “SetDestination” can only be called on an active agent that has been placed on a NavMesh ...
MissingComponentException:组件丢失异常 “SetDestination” can only be called on an active agent that has been placed on a NavMesh 1.代理Agent没有被放到Nav网格上 2.代理Agent没有被激活 3.自己刷的地图,有几率出现,无法解决。 4.没有可行走的Area。
GetNavMeshLayerFromNameReturns the layer index for a named layer. RaycastTrace a line between two points on the NavMesh. SamplePositionSample the NavMesh closest to the point specified. SetLayerCostSets the cost for traversing over geometry of the layer type on all agents. ...