This document describes the built-in native audio plugin interface of Unity 5.0. We will do this by looking at some specific example plugins that grow in complexity as we move along. This way, we start out with very basic concepts and introduce more complex use-cases near the end of the ...
Thisdocument describes the built-in native audio plugin interface of unity 5.0. Wewill do this by looking at some specific example plugins that grow incomplexity as we move along. This way, we start out with very basic conceptsand introduce more complex use-cases near the end of the document...
plugin分为两种:Managed plugins and Native plugins Managed plugins:就是.NET编写的工具,运行于.NET平台(包括mono)的代码库,可以是脚本文件,也可以本身是DLL。NGUI源码就放在该文件夹下面的。 Native plugins:原生代码编写的库,比如第三方sdk,一般是dll、so、jar等等。 该文件夹下的东西会在standard compiler时编译...
https://bitbucket.org/Unity-Technologies/nativeaudioplugins 立体混响声音频解码器的 AudioPluginInterface.h 有两项更改。首先,有一个新的效果定义标志:UnityAudioEffectDefinitionFlags_IsAmbisonicDecoder。立体混响声解码器应在效果的定义位字段中设置此标志。在插件扫描阶段,此标志会通知 Unity 此效果是立体混响声解...
https://bitbucket.org/Unity-Technologies/nativeaudioplugins 立体混响声音频解码器的 AudioPluginInterface.h 有两项更改。首先,有一个新的效果定义标志:UnityAudioEffectDefinitionFlags_IsAmbisonicDecoder。立体混响声解码器应在效果的定义位字段中设置此标志。在插件扫描阶段,此标志会通知 Unity 此效果是立体混响声解...
插件SDK 的本地端实际上仅包含一个文件 (AudioPluginInterface.h),但为了在同一个 DLL 中提供多个插件效果,我们添加了支持代码,从而以一种简单、统一的方式来处理效果定义和参数注册(AudioPluginUtil.h 和 AudioPluginUtil.cpp)。清注意,NativePluginDemo 项目包含多个示例插件以供您入门,并且显示了游戏上下文中有用...
Plugins/x86_64 如果为32bit或64bit平台创建游戏,那么这个文件夹下的native plugin文件会被自动的包含在游戏build中。如果这个文件夹不存在,则Unity会查找Plugins文件夹下的native pluglins。 如果要创建universal build,建议你同时使用这两个文件夹。然后将32bit和64bit的native plugins放进相应的文件夹中。
plugin分为两种:Managed plugins and Native plugins Managed plugins:就是。NET编写的工具,运行于。NET平台(包括mono)的代码库,可以是脚本文件,也可以本身是DLL。NGUI源码就放在该文件夹下面的。 Native plugins:原生代码编写的库,比如第三方sdk,一般是dll、so、jar等等。
We will start from learning why my plugin Native Audio chooseOpenSL ESas the implementation in Android side. Note : When I say “faster than Unity” from this point on, that is compared with Unity + the setting “Best Latency” (plays the fastest possible) in Audio Settings. (It minimize...
But the code of iOSSoundTest and this Unity-iOS native plugin is almost the same! (Please checkPlugins/iOS/iOSNativeAudio.mm) What else could Unity add? You can check the result here (go to sheet 2) :https://docs.google.com/spreadsheets/d/1kSqkLM2C1NjxXg2oBcZzsVc9ooT4pZo2wSOY0Vt...