usingUnityEditor;usingUnityEngine;//添加这个标签,可以选择多个拥有Test组件的GameObject进行同时修改,否则会提示Multi-object editing not supported[CanEditMultipleObjects]//关联对应的MonoBehaviour类[CustomEditor(typeof(Test))]publicclassTest
//Object并非C#基础中的Object,而是 UnityEngine.Object using Object = UnityEngine.Object; //自定义ReferenceCollector类在界面中的显示与功能 [CustomEditor(typeof(ReferenceCollector))] //没有该属性的编辑器在选中多个物体时会提示“Multi-object editing not supported” [CanEditMultipleObjects] public class Ref...
我在你第一张图片 --->第2张图片的过程中卡主了 老是报错multi-object editing not supported 897776710 Renderer 6 搞定了 忘了要把脚本放editor文件夹下 atpx0001 Collider 7 你skill类继承什么了??理论上编辑器上会显示又有public成员。如果你想在编辑器隐藏他们请用[HideInInspector]声明 atpx0001 Collid...
Multi-Object Editing 多重对象编辑翻译:colin3dmax Inspector Options 检视面板选项翻译:第七把剑 Using the Scene View 使用场景视图翻译:第七把剑 Scene View Navigation 场景视图导航翻译:第七把剑 Positioning GameObjects 定位游戏对象翻译:第七把剑 View Modes 视图模式翻译:第七把剑 Gizmo and Icon Display ...
Multi-material object editing Status: Live! ✔️ (Ver 5.0) Advanced material scene injection (2 types) Status: Live! ✔️ (Ver 5.0) Scene-based color theory Status: In-Development Unity-Muse integration (Optional) Status: In-Development HDRP compatibility Status: In-Development Patterns An...
New auto disable system which will detect when a mesh does not need updating Virtually no slow down when editing scenes with lots of modifiers Seemless integration into Unity prefab system Copying of objects now just works Undo system fully functional Animation window properly detects changes for ea...
我想在原有的script上加一个按钮,来做一些检查。 最开始的代码是这样的 [CustomEditor(typeof(AddCartBtn))]classAddCartBtnEditor:Editor{publicoverridevoidOnInspectorGUI(){base.OnInspectorGUI();AddCartBtnaddCartBtn=(AddCartBtn)target;if(GUILayout.Button("检查")){addCartBtn.Check();EditorUtility.SetDi...
Editing Value Properties编辑属性 Assigning References关联引用 Multi-Object Editing多对象编辑 Inspector Options属性器选项 Using the Scene View使用场景视图 Scene View Navigation场景导航 Positioning GameObjects定位游戏对象 View Modes视图类型 Gizmo and Icon Display Controls器件图标控件 ...
level. With Ultimate Editor Enhancer, you can easily enhance the Scene View, Inspector, Hierarchy, Project and the editor itself. It also offers a range of tools for quick object navigation, creation, and manipulation. Upgrade your editing game and streamline your workflow with Ultimate Editor ...
// CustomEditorthe "old" way by modifying the script variables directly. // No handling of multi-object editing, undo, and prefab overrides! [CustomEditor(typeof(MyPlayerAlternative))] public class MyPlayerEditorAlternative :Editor{ public override void OnInspectorGUI() { MyPlayer mp = (MyPlaye...