//玩家往上的时候速度为正故 movement.verticalSpeed肯定大于-movement.maxFallSpeed,当玩家掉下的时候速度为负数,故可以和-movement.maxFallSpeed比较大小 movement.verticalSpeed = Mathf.Max (movement.verticalSpeed, -movement.maxFallSpeed); } function CalculateJumpVerticalSpeed (targetJumpHeight : float) {//...
Player Movement和Bullet Destroy小节则分别教你如何实现玩家移动和子弹销毁的功能,这是游戏交互的基础。Bullet Sound和Player Health Script等小节则进一步丰富了游戏的功能和玩法,包括添加声音效果、玩家生命值系统等。Player Healthbar和Player Healthbar Script则教你如何为玩家添加生命值条,提升游戏的可玩性和挑战性。
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MovementController : MonoBehaviour { //1 public float movementSpeed = 3.0f; // 2 Vector2 movement = new Vector2(); // 3 Rigidbody2D rb2D; private void Start() { // 4 rb2D = GetComponent<Rigidbody...
KeyHeldCheck();//检测持续按键事件GroundMovement();//移动MidAirMovement();//跳跃}privatevoidKeyHeldCheck(){ xVelocity = Input.GetAxis(Key_Horizontal); }privatevoidGroundMovement(){//移动player_Rbody.velocity =newVector2(speed * xVelocity, player_Rbody.velocity.y);//转向if(xVelocity !=0) ...
然后为Bullet添加Rigidbody 2D(刚体)、Box Collider 2D(碰撞器)、Script(脚本)。其中Rigidbody 2D(刚体)注意Gravity Scale(重力)设置为0,这样可以直线发射子弹,然后勾选掉Freeze Rotation(自由旋转)。Box Collider 2D(碰撞器)里面要勾选is Trigger(扳机),后面代码要用到OnTriggerEnter2D(和OnCollisionEnter2D的区别在...
//Fetch the Rigidbody from the GameObject with this script attached m_Rigidbody = GetComponent<Rigidbody>(); } void FixedUpdate() { //Store user input as a movement vector Vector3 m_Input = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical")); ...
局部回避,在XY平面工作。你仅需要做一件事,就是改变movementPlane设置里的RVOSimulator组件到XY。可以查看插件的示例Example16_RVO 2D 来看他是怎么配置和运作的。 原文链接: https://arongranberg.com/astar/docs/pathfinding2d.htmlarongranberg.com/astar/docs/pathfinding2d.html...
这里的方法是,先确定角色的位置,和将要到达的位置,然后在通过Rigidbody2D.MovePosition方法移动。 先提炼下代码。 publicclassCharacterController2D:MonoBehaviour{Rigidbody2Dm_Rigidbody2D;Vector2m_PreviousPosition;Vector2m_CurrentPosition;Vector2m_NextMovement;voidAwake(){m_Rigidbody2D=GetComponent'<'Rigidbody2D'...
这里的方法是,先确定角色的位置,和将要到达的位置,然后在通过Rigidbody2D.MovePosition方法移动。 先提炼下代码。 publicclassCharacterController2D:MonoBehaviour{Rigidbody2Dm_Rigidbody2D;Vector2m_PreviousPosition;Vector2m_CurrentPosition;Vector2m_NextMovement;voidAwake(){m_Rigidbody2D=GetComponent'<'Rigidbody2D'...
Interpolation mode for Rigidbody2D objects. Variables None Do not apply any smoothing to the object's movement. Interpolate Smooth movement based on the object's positions in previous frames. Extrapolate Smooth an object's movement based on an estimate of its position in the next frame. Copyright...