float movement = Input.GetAxis("Horizontal") * Time.deltaTime * movementSpeed; // 如果movement不等于0,这表示玩家按下了A或D,所以停止空闲动画,否则停止奔跑动画 if (movement != 0 && anim.GetCurrentAnimatorStateInfo(0).IsName("Attacking") == false) { anim.SetBool("isRunning", true); anim...
// In the AIPath.cs script, find the line that looks like// movementPlane = graph != null ? graph.transform : GraphTransform.identityTransform;// and replace it withvargraphRotation=newVector3(-90,0,0);movementPlane=newGraphTransform(Matrix4x4.TRS(Vector3.zero,Quaternion.Euler(graphRotation...
然后为Bullet添加Rigidbody 2D(刚体)、Box Collider 2D(碰撞器)、Script(脚本)。其中Rigidbody 2D(刚体)注意Gravity Scale(重力)设置为0,这样可以直线发射子弹,然后勾选掉Freeze Rotation(自由旋转)。Box Collider 2D(碰撞器)里面要勾选is Trigger(扳机),后面代码要用到OnTriggerEnter2D(和OnCollisionEnter2D的区别在...
4.创建移动脚本MovementController 可以专门创建一个Player的文件夹,像此类操作玩家角色的脚本都放入其中。 在相应的文件夹中右键,Create->C# Script 创建C# Script 创建MovementController脚本并打开: MovementController初始化内容 5.脚本内容 usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine;publiccl...
/// Movement should be applied to camera /// </summary> public bool isLinkedToCamera = false; void Update() { // Movement Vector3 movement = new Vector3( speed.x * direction.x, speed.y * direction.y, 0); movement *= Time.deltaTime; ...
Unity 2D Movement 物体移动案例 导入工程 可通过Unity Asset Store导入或者自行下载导入Sunny Land 绘制地图 制作Tile Palette 通过Window > 2D > Tile Palette调整面板 新建Palette 导入素材:将Sunnyland/artwork/Environment/titleset-sliced拖入Tile Palette面板 ...
滚动到检查器的底部,然后按下“添加组件”按钮。输入单词, script ,选择“New Script”。将新脚本命名为“MovementController”,如图 3-30 所示。图3-30将新脚本命名为:“MovementController”在项目视图中创建一个名为“脚本”的新文件夹。新脚本将会在项目视图的顶层 Assets 文件夹中创建。将 MovementController ...
This also means that if the colliders produce a collision then it will affect the rigidbody movement and potentially stop it from reaching the specified angle during the next physics update. If the rigidbody is kinematic then any collisions won't affect the rigidbody itself and will only ...
Player Movement和Bullet Destroy小节则分别教你如何实现玩家移动和子弹销毁的功能,这是游戏交互的基础。Bullet Sound和Player Health Script等小节则进一步丰富了游戏的功能和玩法,包括添加声音效果、玩家生命值系统等。Player Healthbar和Player Healthbar Script则教你如何为玩家添加生命值条,提升游戏的可玩性和挑战性...
//Fetch the Rigidbody from the GameObject with this script attached m_Rigidbody = GetComponent<Rigidbody>(); } void FixedUpdate() { //Store user input as a movement vector Vector3 m_Input = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical")); ...