【中文字幕】人物移动和相机跟随 - 常用2D功能系列【第二期】 2695 -- 21:23 App Unity Isometric Movement & Animation (8 directions) / 实现人物8个方向移动和动画在Isometric地图上 2134 1 18:49 App 【中文字幕】角色升级后弹出字体动画,滚动条滑块Slider制作经验条与粒子
using UnityEngine; public class PlayerTankMovement : MonoBehaviour { [SerializeField] private float movementSpeed = 2, rotationSpeedTank = 180, rotationSpeedTurret = 150; private Transform tankBody, tankTurret; private Rigidbody2D _rigidbody2D; // Start is called before the first frame update void...
Easy 2D Player Movement (15) $9.99 Ansimuz Tiny RPG Dungeon (not enough ratings) $30 Danil Chernyaev 2D Platformer Tileset (49) $14.99 You might also like Lost Relic Games Ultimate 2D Car Game Kit (11) $39 Kevin Iglesias Human Basic Motions ...
[Header("跳跃")]publicfloatjumpForce =10.0f;privateboolisJumpPressed;privateRigidbody2D player_Rbody;privatefloatxVelocity;privatereadonlystringKey_Horizontal ="Horizontal";privatereadonlystringKey_Jump ="Jump";voidStart(){//获取玩家刚体和碰撞体player_Rbody = GetComponent<Rigidbody2D>(); }voidUpdat...
Player Movement和Bullet Destroy小节则分别教你如何实现玩家移动和子弹销毁的功能,这是游戏交互的基础。Bullet Sound和Player Health Script等小节则进一步丰富了游戏的功能和玩法,包括添加声音效果、玩家生命值系统等。Player Healthbar和Player Healthbar Script则教你如何为玩家添加生命值条,提升游戏的可玩性和挑战性...
In this tutorial you’ll create a GameObject for the player character and move it using your own customs script. By the end of this tutorial, you’ll be able to do the following: Create a GameObject using a sprite. Describe how 2D positions are controlle
然后为Bullet添加Rigidbody 2D(刚体)、Box Collider 2D(碰撞器)、Script(脚本)。其中Rigidbody 2D(刚体)注意Gravity Scale(重力)设置为0,这样可以直线发射子弹,然后勾选掉Freeze Rotation(自由旋转)。Box Collider 2D(碰撞器)里面要勾选is Trigger(扳机),后面代码要用到OnTriggerEnter2D(和OnCollisionEnter2D的区别在...
In this tutorial, you’ll explore the three systems that relate to the player character’s movement: input, animation, and navigation. You’ll also investigate accessibility considerations for player movement in your own game. Note: This tutorial contain
关系很简单,m_PreviousPosition当前为位置(这个变量翻译的话是之前位置),加上下一个位置m_NextMovement,得出要到达的位置m_CurrentPosition。在通过m_Rigidbody2D.MovePosition实现移动。最后重置m_NextMovement。 m_NextMovement 则是在Move函数中加速。 而Move函数的调用是在PlayerCharacter中,再次提炼下代码。
创建一个障碍物,当碰撞的时候,让 player 无法行动,代码如下: 其中PlayerMovement 其实就是之前我们创建的 Sript 的名字(因为会按照 Script 名字自动创建一个类,然后创建的就是那个类的类型变量),然后在 Unity 里将其链接。最后在c#里将其 enabled 关掉即可停止 player 的行动。