创建一个名为 MouseEventTestWindow 的 C# 新脚本。 将该示例复制到 C# 脚本。 在Window > UI Toolkit > Mouse Event Test Window下打开下面的示例。 using UnityEditor; using UnityEngine; using UnityEngine.UIElements; // 通过菜单 Window --> UI ToolKit --> Mouse Event Test Window 在编辑器中打开此...
MouseMoveEventSent when the user moves the mouse.✔✔✔ WheelEventSent when the user activates the mouse wheel.✔✔✔ MouseEnterWindowEventSent when the mouse enters a window.✔ MouseLeaveWindowEventSent when the mouse leaves a window.✔ ...
以下是有关 Unity Event System事件系统的一些要点: UI Event Handling 用户界面事件处理: 事件系统的主要目的之一是管理与 UI 元素相关的事件。这包括按钮、滑块、文本字段和其他 UI 组件。 Event Interfaces 事件接口: Unity 提供了多个事件接口(如 IPointerClickHandler、IPointerEnterHandler、IDragHandler 等),您...
mouse_event(MouseEventFlag.LeftDown, 0, 0, 0, UIntPtr.Zero); mouse_event(MouseEventFlag.LeftUp, 0, 0, 0, UIntPtr.Zero); } } // 右键单击 public static void RightClick(float x = -1, float y = -1) { if (MoveTo(x, y)) { mouse_event(MouseEventFlag.RightDown, 0, 0, 0, U...
bool usedEvent = SendUpdateEventToSelectedObject(); if (!ProcessTouchEvents() && input.mousePresent) ProcessMouseEvent(); if (eventSystem.sendNavigationEvents) { if (!usedEvent) usedEvent |= SendMoveEventToSelectedObject(); if (!usedEvent) ...
mouse_event(MouseEventFlag.LeftDown, 0, 0, 0, UIntPtr.Zero); mouse_event(MouseEventFlag.LeftUp, 0, 0, 0, UIntPtr.Zero); } } // 右键单击 publicstaticvoidRightClick(floatx = -1,floaty = -1) { if(MoveTo(x, y)) { mouse_event(MouseEventFlag.RightDown, 0, 0, 0, UIntPtr.Zero...
思考:首先我们知道在Unity中并没有封装好的模拟鼠标点击的函数,但是在Windows下有封装好的模拟鼠标点击的函数,那就是SetCursorPos()&&mouse_event()。因此我们要想办法调用这两个函数。来看看这两个函数,要用它们必须导入user32.dll: [DllImport("user32.dll")] ...
Event e = Event.current; if (e.isKey) { keycodeText.text ="按下的键值:" + e.keyCode.ToString(); } } } } Unity键值表: /** 鼠标键值 **/ Mouse0 鼠标左键 Mouse1 鼠标右键 Mouse2 鼠标中键 Mouse3 鼠标第3个按键 Mouse4 鼠标第4个按键 ...
usingSystem;usingUnityEngine;usingSystem.Collections;usingUnityEngine.EventSystems;namespaceTuyoo{publicclassMoveTarget:EventTrigger{//对外提供的点击回调publicActionclickAct=null;publicboolisClick=false;voidStart(){EventTriggerListener.GetListener(gameObject).onDrag+=onDrag;EventTriggerListener.GetListener(gameObjec...
一、知识要点 1 EventTrigger:1)功能简述class in UnityEngine.EventSystemsInherits from:MonoBehaviourImplements interfaces:IBeginDragHandler,ICancelHandler,IDeselectHandler,IDragHandler,IDropHandler,IEndDragHandler,IEventSystemHandler,IInitializePotentialDragHandler,IMoveHandler,IPointerClickHandler,IPointerDown...