MouseLeaveEventSent when the mouse leaves an element or one of its descendants.✔✔ MouseOverEventSent when the mouse enters an element.✔✔✔ MouseOutEventSent when the mouse leaves an element.✔✔✔ ContextClickEvent(obsolete)Sent when the user presses and releases the third mouse...
MouseEnterEvent当鼠标进入某一元素或其后代之一时发送。是是 MouseLeaveEvent当鼠标离开某一元素或其后代之一时发送。是是 MouseOverEvent当鼠标进入某一元素时发送。是是是 MouseOutEvent当鼠标离开某一元素时发送。是是是 ContextClickEvent(已弃用)用户按下并松开第三个鼠标键时发送。此事件用于向后兼容 IMGUI。是...
以下是有关 Unity Event System事件系统的一些要点: UI Event Handling 用户界面事件处理: 事件系统的主要目的之一是管理与 UI 元素相关的事件。这包括按钮、滑块、文本字段和其他 UI 组件。 Event Interfaces 事件接口: Unity 提供了多个事件接口(如 IPointerClickHandler、IPointerEnterHandler、IDragHandler 等),您...
Event e = Event.current; if (e.isMouse && (e.clickCount == 2)) { Debug.Log("用户双击了鼠标"); } } 1. 2. 3. 4. 5. 6. 7. 8. 9. 接下来是点击鼠标的左右中键的代码。 注意是点击中键而不是滚动 如下: void Update() { if (Input.GetButton("Fire1")) { //LeftMouse是在input...
UNITY - 在UPDATE中轮询检测 Update() { if(Input.GetButton("Fire1") } AS3 - 事件监听 addEventListener.MOUSE_EVENT.CLICK
mouse_event(MouseEventFlag.LeftUp, 0, 0, 0, UIntPtr.Zero); hasMouseDown = true; } } } //模拟鼠标左键点击 public void MouseClickSimulate(int x,int y) { SetCursorPos(x,y); mouse_event(MouseEventFlag.LeftDown,0,0,0,UIntPtr.Zero); ...
Unity UGUI 一、知识要点 1 EventTrigger:1)功能简述class in UnityEngine.EventSystemsInherits from:MonoBehaviourImplements interfaces:IBeginDragHandler,ICancelHandler,IDeselectHandler,IDragHandler,IDropHandler,IEndDragHandler,IEventSystemHandler,IInitializePotentialDragHandler,IMoveHandler,IPointerClickHandler,I...
mouse_event(MouseEventFlag.LeftDown, 0, 0, 0, UIntPtr.Zero); mouse_event(MouseEventFlag.LeftUp, 0, 0, 0, UIntPtr.Zero); } } // 右键单击 publicstaticvoidRightClick(floatx = -1,floaty = -1) { if(MoveTo(x, y)) { mouse_event(MouseEventFlag.RightDown, 0, 0, 0, UIntPtr.Zero...
using UnityEngine; using UnityEngine.EventSystems; public class ClickDetector : MonoBehaviour, IPointerClickHandler { public void OnPointerClick(PointerEventData eventData) { Debug.Log("UI元素被点击了!"); // 在这里编写处理点击事件的逻辑 } } 将该脚本挂载到你想要检测点击的UI元素上。 这样,当鼠标点...
usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine;usingUnityEngine.EventSystems;usingUnityEngine.UI;usingUnityEditor;/// /// https://zhuanlan.zhihu.com/p/144098931/// https://github.com/Zhunity/MouseEvent/// publicclassClickListener:MonoBehaviour{List<RaycastResult>list=newList<R...