在Unity中遇到MissingComponentException: there is no 'PlayableDirector' attached to这个错误,通常意味着你尝试访问或操作一个GameObject上不存在的PlayableDirector组件。以下是根据你的提示,分点详细解答这个问题: 确认Unity中的错误提示信息: 错误信息MissingComponentException: there is no 'PlayableDirector' attached...
MissingComponentException: Thereisno'AudioSource'attached to the"Level-2-bg"gameobject, but a scriptistrying to access it. You probably need to add a AudioSource to the gameobject"Level-2-bg". Or your script needs to checkifthe componentisattached beforeusingit. 原因是因为你在给对象添加音频属...
UnassignReferenceException:未赋值异常解决方案: 1.找到异常的行数,确定有几个是拖拽而来的对象; 2.可能是场景中多个游戏物体挂载了同一个脚本,但是有的组件忘记赋值了 MissingComponentException:组件丢失异常 “SetDestination” can only be called on an active agent that has been placed on a NavMesh1.代理Age...
游戏物体隐藏与显示状态不对——解决办法是,点运行之前,确认Hierarchy面板里面没灰色的节点。 游戏物体重名——这个没什么解决办法 Missing Component Exception(组件丢失异常): 游戏组件查找出错——手动添加对应组件即可,也可以在游戏物体自身的管理脚本上,用if语句完成安全校验; 游戏物体重名——这个没什么解决办法 Argum...
MissingComponentException:组件丢失异常 “SetDestination” can only be called on an active agent that has been placed on a NavMesh 1.代理Agent没有被放到Nav网格上 2.代理Agent没有被激活 3.自己刷的地图,有几率出现,无法解决。 4.没有可行走的Area。
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5.UnassignReferenceException:未赋值异常 6.解决方案: 7.1.找到异常的行数,确定有几个是拖拽而来的对象; 8.2.可能是场景中多个游戏物体挂载了同一个脚本,但是有的组件忘记赋值了 9.MissingComponentException:组件丢失异常 10.“SetDestination” can only be called on an active agent that has been placed on a...
这是因为在Editor下,Unity的MissingComponentException实现所致,在出现以上情况时,Unity 并不是直接返回一个 NULL,而是返回一个代理 Object用来储存一些相关信息,在后续被访问时可以给出更详细的报错信息。 二、网格重建 Q1:我用NGUI开发,因为角色名字导致重建,使得UIPanel.LateUpdate的CPU占用很高。如果将它们分离到多个...
catch (MissingComponentException) { Debug.LogError("The provided reference is missing!"); } catch (UnassignedReferenceException) { Debug.LogWarning("The provided reference is null!"); } catch (NullReferenceException) { Debug.LogWarning("The provided reference is null!"); ...
新手求肋。关于绑定动..MissingComponentException: There is no 'Animation' attached to the "lee" game object, but a script i