在Inspector视图中,点击"Add Component"按钮。 在搜索框中输入"Animation",然后从列表中选择"Animation"组件进行添加。 3. 检查尝试访问Animation组件的脚本,确保在访问前有做存在性检查 接下来,您需要检查尝试访问Animation组件的脚本。确保在脚本中访问Animation组件之前,进行了存在性检查,以避免MissingComponentException。
MissingComponentException: Thereisno'AudioSource'attached to the"Level-2-bg"gameobject, but a scriptistrying to access it. You probably need to add a AudioSource to the gameobject"Level-2-bg". Or your script needs to checkifthe componentisattached beforeusingit. 原因是因为你在给对象添加音频属...
UnassignReferenceException:未赋值异常解决方案: 1.找到异常的行数,确定有几个是拖拽而来的对象; 2.可能是场景中多个游戏物体挂载了同一个脚本,但是有的组件忘记赋值了 MissingComponentException:组件丢失异常 “SetDestination” can only be called on an active agent that has been placed on a NavMesh1.代理Age...
MissingComponentException not being thrown when inside an Awaitable - Jan 21, 2025 Reproduction steps: 1. Open the attached project ("AwaitableBug") 2. Open scene "Scenes/SampleScene" 3. In the Scene Hierarchy, select the "NullRef" GameObject ...
新手请教一个问题!!..MissingComponentException: There is no 'Rigidbody' attached to the "Bolt(Clone)" g
var mSwitch = GameObject.Instantiate(musicswitch);mSwitch.renderer.material.mainTexture = musicTex;mSwitch.transform.position = Vector3(10,10,0);为什么我写出来之后会无限克隆下去的。并且报错了。求解释。报错的:MissingComponentException: There is no 'Renderer' attached to the "musicswitch(Clone)" ...
1.找到异常的行数,确定有几个是拖拽而来的对象; 2.可能是场景中多个游戏物体挂载了同一个脚本,但是有的组件忘记赋值了 MissingComponentException:组件丢失异常 “SetDestination” can only be called on an active agent that has been placed on a NavMesh ...
Missing Component Exception(组件丢失异常): 游戏组件查找出错——手动添加对应组件即可,也可以在游戏物体自身的管理脚本上,用if语句完成安全校验; 游戏物体重名——这个没什么解决办法 Argument Exception(参数异常): 检查参数(字符串大小写、多余空格等) 第二部分:笔记正文: ...
Develop once, publish everywhere! Unity is the ultimate tool for video game development, architectural visualizations, and interactive media installations - publish to the web, Windows, OS X, Wii, Xbox 360, and iPhone with many more platforms to come.
新手求肋。关于绑定动..MissingComponentException: There is no 'Animation' attached to the "lee" game object, but a script i