Simple Unity Mesh Combine Tool. Contribute to sanukin39/UniMeshCombiner development by creating an account on GitHub.
Smart Mesh Combiner This is just another tool for combine (aka merge) a selection of GameObjects in Unity into one. Why Only for learning purposes. While I was working on the ImageLevel tool, I came with the idea of combining multiple tiles into one, for optimization. The less objects in...
SkinnedMeshCombiner则根据CombineInstance数据合并多个Mesh的Vertex,算法的核心是将每个Mesh里的Vertex Index做偏移处理,最终合并为一个Vertex索引数组。同时,triangle列表也依据vertex的偏移做修正处理。合并之后的vertex和triangle数据存储到新的UMAMeshData中,最后赋值给Unity Mesh。可以看出,UMA的Mesh合并算法并没有去除Slot...
<None Include="Assets\Battlehub\ThirdParty\TextMesh Pro\Resources\Shaders\TMPro_Surface.cginc" /> <None Include="Assets\Battlehub\ThirdParty\TextMesh Pro\Sprites\EmojiOne Attribution.txt" /> <None Include="Assets\Battlehub\Tools\MeshCombiner\MeshCombiner Documentation.txt" /> <None Include="...
How to Export VRoid Studio Models to Unity in 7 Minutes or Less (3D/URP)视频 Vroid使用教程视频+导出模型 6.使用的插件包 Unity UniVMR Shader Graphs MToon for URP VR Blender Cats Blender Plugin VRM Add-on for Blender material-combiner-addon...
Select combine options under 'SuperCombiner' script: session name, texture atlas size, whether to combine mesh or not and max vertices count. 4) Click on 'Combine' button 5) Wait and see the result on the scene 6) If parameters need to be adjusted, click 'Uncombine' and start again fr...
虽然Demo中大部分的资源都来自Snaps和KitBash3D库,还有一些关键效果是使用了其它资源商店资源包实现的。AutoProbe可以自动放置光照探针,节省设置光照的时间;Easy Mesh CombinerMT帮助我们合并网格,在网格上设定顶点;Bird Flock和Fly Particle System为场景添加了不少对象移动效果,让场景更富生机。
AnimationEditorPose DeterministicRNG MeshCombinerAndOccluder Outlines PerformantHealthBars SfxPool Singleton .gitignore README.md README.md Important:The old version of this repository is available here:https://github.com/fholm/unityassets/tree/old ...
MeshCombinerAndOccluder Outlines PerformantHealthBars SfxPool Singleton .gitignore README.md README.md Important: The old version of this repository is available here: https://github.com/fholm/unityassets/tree/oldLICENSEThe MIT License (MIT)Copyright...
<None Include="Assets\Battlehub\ThirdParty\TextMesh Pro\Resources\Shaders\TMPro_Surface.cginc" /> <None Include="Assets\Battlehub\ThirdParty\TextMesh Pro\Sprites\EmojiOne Attribution.txt" /> <None Include="Assets\Battlehub\Tools\MeshCombiner\MeshCombiner Documentation.txt" /> <None Include="...