int>();publicQS_Dictionary(){}privateDictionary<TKey,int>MakeKeyPositions(){vardictionary=newDictionary<TKey,int>(_list.Count);for(vari=0;i<_list.Count;i++){dictionary[_list[i]._Key]=i;}returndictionary;}publicvoidOnBeforeSerialize(){}publicvoidOnAfterDeserialize(){_keyPositions...
Because unity cannot serialize a array of lists or an array of arrays, using aSerializableDictionary<TKey, TValue[]>or aSerializableDictionary<TKey, List<TValue>>in a script will not work properly. The dictionary will not show up in the inspector and the values will not be saved. It is...
private Lazy<Dictionary<TKey, int>> _keyPositions; public SerializableDictionary() { _keyPositions = new Lazy<Dictionary<TKey, int>>(MakeKeyPositions); } private Dictionary<TKey, int> MakeKeyPositions() { var dictionary = new Dictionary<TKey, int>(list.Count); for (var i = 0; i < ...
unity SerializableDictionary用法 String.Format (String, Object) 将指定的 String 中的格式项替换为指定的 Object 实例的值的文本等效项。 String.Format (String, Object[]) 将指定 String 中的格式项替换为指定数组中相应 Object 实例的值的文本等效项。
A serializable dictionary class for Unity. Unity is not able to serialize native dictionaries. Use this class in your scripts to expose dictionaries in the inspector. - Derives from Dictionary - Use any serializable type as key or value - No need to create custom inspectors - Handle invalid or...
假设我们有一个带有非序列化属性的类(例如Dictionary),我们可以使用ISerializationCallbackReceiver将其数据存储到可序列化的列表中,以便 Unity 能够正确保存和还原该数据。 [Serializable] public class SerializedDictionary<TKey, TValue> : ISerializationCallbackReceiver { [SerializeField] List<TKey> m_Keys = new...
publicSerializableDictionary(){_keyPositions=newLazy<Dictionary<TKey,int>>(MakeKeyPositions);}privateDictionary<TKey,int>MakeKeyPositions(){vardictionary=newDictionary<TKey,int>(list.Count);for(vari=0;i<list.Count;i++){dictionary[list[i].Key]=i;}returndictionary;}publicvoidOnBeforeSerialize(){...
[Serializable] public class MyClass { public int i; public string str; } [Serializable] public class StringMyClassDictionary : SerializableDictionary<string, MyClass> {} [Serializable] public class ColorHashSet : SerializableHashSet<Color> {} [Serializable] public class StringIntPair : Serializable...
[Serializable] public class MyClass { public int i; public string str; } [Serializable] public class StringMyClassDictionary : SerializableDictionary<string, MyClass> {} [Serializable] public class ColorHashSet : SerializableHashSet<Color> {} [Serializable] public class StringIntPair : Serializable...
int>();publicQS_Dictionary(){}privateDictionary<TKey,int>MakeKeyPositions(){vardictionary=newDictionary<TKey,int>(_list.Count);for(vari=0;i<_list.Count;i++){dictionary[_list[i]._Key]=i;}returndictionary;}publicvoidOnBeforeSerialize(){}publicvoidOnAfterDeserialize(){_keyPositions...