要实现 ISerializable,需要实现 GetObjectData 方法以及一个特殊的构造函数,在反序列化对象时要用到此构造函数。以下代码示例说明了如何在前一部分中提到的 MyObject 类上实现 ISerializable。 [Serializable] public class MyObject : ISerializable { public int n1; public int n2; public String str; public MyOb...
Serializable: Make a class Serializable so it will be visible in the inspector. [System.Serializable] public class MyClass { public int myInt = 10; public Color myColor = Color.white; } Other RuntimeInitializeOnLoadMethod: Calls a method once before or after the first scene has loaded. Good...
在unity序列化class或一个struct的实例需要在这个struct或类前加上[Serializable] // PlateCompleteVisual.cs中 using System; using System.Collections.Generic; using UnityEngine; public class PlateCompleteVisual : MonoBehaviour { [Serializable] public struct KitchenObjectSO_GameObject { public KitchenObjectSO ...
There is a class called MessageBase that you can extend to make serializable network message classes. This class has Serialize and Deserialize functions that take writer and reader objects. You can implement these functions yourself, or you can rely on code-generated implementations that are ...
It then creates a private field of type PlayerStats, and applies the [SerializeField] attribute to it, to make it show up in the Inspector.using System; using UnityEngine;public class Player : MonoBehaviour { //Declare a custom struct. The [Serializable] attribute ensures //that its content...
Here's a copy of the script (for Unity use), to make your life easier: Download Given the serializable class: [System.Serializable] publicclassSimpleClass { publicintx; publicinty; publicintz; } and the situation: // where you can change the value inside the inspector ...
[Serializable] public class Effect { public int type; public float beginTime; public float durationTime; } 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 在config/技能数据下创建相对与SkillData类的asset. ...
Serializable是.Net自带的序列化 有时候我们会自定义一些单独的class/struct, 由于这些类并没有从 MonoBehavior 派生所以默认并不被Unity3D识别为可以Serialize的结构。自然也就不会在Inspector中显示。我们可以通过添加 [System.Serializable]这个Attribute使Unity3D检测并注册这些类为可Serialize的类型。具体做法如下: ...
[Serializable] class Trouble { public Trouble t1; public Trouble t2; public Trouble t3; } 如果答案是1的话不奇怪,因为要给Test分配空间,如果答案是2的话也不奇怪,一个给Test一个给Trouble。正确的答案是729。序列化器不支持null。如果它序列一个对象并且一个域为空,我们将会按照类型创建一个新的对象并初始...
usingSystem;usingSystem.Collections;usingSystem.Collections.Generic;usingSystem.Linq;usingUnityEditor;usingUnityEngine;publicclassSerializableDictionary{}[Serializable]publicclassSerializableDictionary<TKey,TValue>:SerializableDictionary,ISerializationCallbackReceiver,IDictionary<TKey,TValue>{[SerializeField]privateList<...