我们为Zoo添加了ISerializationCallbackReceiver接口,在序列化之前,系统会调用OnBeforeSerialize,我们在这里把List一分为三:List、List,以及List。新生成的三个链表用于序列化,避免多态的问题。在反序列化之后,系统调用OnAfterDeserialize,我们又把三个链表合为一个供用户使用。我们来看这样的处理能否解决问题 2. Dictiona...
SerializeClass<ClassToSerialize> serialClass = new SerializeClass<ClassToSerialize>(); ClassToSerialize example1 = new ClassToSerialize() { id = 22, name = "xsy", Sex = "男" }; serialClass.SerializeNow(example1); ClassToSerialize example2 = serialClass.DeSerializeNow(); Console.WriteLine("...
这个方法是运行在Unity序列化后,用来通知你Unity将已经序列化完 PS:当你在inspector面板编辑了数据(发生了序列化)后,Unity会在脚本里面先运行OnAfterDeserialize();然后再一直运行OnBeforeSerialize(),除非你又在inspector面板改数据(序列化),才会再触发OnAfterDeserialize() 例如我想创建一个序列化树类型 类里面有为Nul...
public class VerySlowBehaviourDoNotDoThis : MonoBehaviour { [Serializable] public class Node { public string interestingValue = "value"; //The field below is what makes the serialization data become huge because //it introduces a 'class cycle'. public List children = new List(); } //this ...
public class SerializationCallbackScript : MonoBehaviour, ISerializationCallbackReceiver { public List<int> _keys = new List<int> { 3, 4, 5 }; public List<string> _values = new List<string> { "I", "Love", "Unity" }; //Unity doesn't know how to serialize a Dictionary ...
ISerializationCallbackReceiver接口中有两个消息函数: OnBeforeSerialize和OnAfterDeserialize, 在序列化发生之前和之后进行一些额外操作 public class A : MonoBehaviour, ISerializationCallbackReceiver { public Dictionary<int, string> dictionary = new Dictionary<int, string>(); private List<int> keys = new Li...
b.Serialize(stream,set); } sw.Stop(); Debug.LogFormat("BinaryFormatter Writing {0} ms", sw.ElapsedMilliseconds); sw.Restart();for(inti =0; i <1000; i++) { stream.Seek(0, SeekOrigin.Begin);varnewobj = b.Deserialize(stream);
// e.g. We have a manager for items in our game. It handles saving and loading from a database.// We instead want to write out just the `Id` of the item we have.classItemAdapter:IJsonAdapter<Item> {voidIJsonAdapter<Item>.Serialize(JsonStringBuffer writer, Itemvalue) ...
class in UnityEngine / Implemented in:UnityEngine.CoreModule Leave feedback Description Force Unity to serialize a private field. When Unity serializes your scripts, it only serializes public fields. If you also want Unity to serialize your private fields you can add the SerializeField attribute ...
Force Unity to serialize a private field. 强制Unity去序列化一个私有域。[狗刨学习网] You will almost never need this. When Unity serializes your scripts, it will only serialize public fields. If in addition to that you also want Unity to serialize one of your private fields you can add the...