void OnGUI() { //Press this button to lock the Cursor if (GUI.Button(new Rect(0, 0, 100, 50), "Lock Cursor")) { Cursor.lockState = CursorLockMode.Locked; } //Press this button to confine the Cursor within the screen if (GUI.Button(new Rect(125, 0, 100, 50), "Confine Curs...
Cursor.lockState = m_cursorLockMode; //设置Point模式,默认锁定 Cursor.SetCursor(m_cursorTex, Vector2.zero, m_cursorMode); //设置Point样式, } private void Update() { if(input.GetButtonDown(ConstString.ShowOrHideCursor)) { if (m_cursorLockMode == CursorLockMode.Locked) //Point处于Locked状态...
public class Example :MonoBehaviour{ voidUpdate() { //Press the space bar to apply no locking to theCursorif (Input.GetKey(KeyCode.Space))Cursor.lockState=CursorLockMode.None; } void OnGUI() { //Press this button to lock theCursorif (GUI.Button(newRect(0, 0, 100, 50), "LockCursor...
// Hide and lock cursor when right mouse button pressed if (Input.GetMouseButtonDown(1)) { Cursor.lockState = CursorLockMode.Locked; } // Unlock and show cursor when right mouse button released if (Input.GetMouseButtonUp(1)) { Cursor.visible = true; Cursor.lockState = CursorLockMode.None;...
问unity 3D的Screen.lockCursor的WPF等价物EN(1)设置一个captureMouse标志,按一次进入该模式,再按一次...
usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine;publicclassMouseLook:MonoBehaviour{publicfloatmouseSensitivity=100f;publicTransformplayerBody;floatxRotation=0f;// Start is called before the first frame updatevoidStart(){// lock and hide the cursorCursor.lockState...
将Characters.unitypackage这个文件导入到Unity中即可。 然后打开Assets->Standard Assets ->Characters ->FirstPersonCharacter ->Prefabs文件夹: 选择预制体拖入到场景中就可以使用了。 二、使用 有两个预制体 FPSController.cs 主要组件有Character Controller、脚本First Person Controller、Rigidbody ...
zero; float rotationX = 0; [HideInInspector] public bool canMove = true; void Start() { characterController = GetComponent<CharacterController>(); // Lock cursor Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; } void Update() { // We are grounded, so recalculate move ...
//更新鼠标锁定的状态的 public void UpdateCursorLock() { //if the user set "lockCursor" we check & properly lock the cursos if (lockCursor) InternalLockUpdate(); } //控制鼠标锁定 private void InternalLockUpdate() { if (Input.GetKeyUp(KeyCode.Escape)) { m_cursorIsLocked = false; } ...
The Mouse cursor is not locked in the GameView immediately when using Cursor.lockState = CursorLockMode.Locked and entering Play Mode with 'Play Focused' mode - Dec 10, 2024 How to reproduce: 1. Open the “IN-90768-MouseCursor.zip“ project 2. Open the...