Refer toTexture compression settingsfor more details on how this interacts with the texture compression setting in thebuild settings. Note: If youexportor build your application as an APK, Unity only uses the first texture compression format in this list. ...
voidDrawState(int index){if(index<0||index>=m_Target.States.Count){return;}// 在我们的serializedObject中找到States变量// serializedObject允许我们方便地访问和修改参数,Unity会提供一系列帮助函数。例如,我们可以通过serializedObject来修改组件值,而不是直接修改,Unity会自动创建Undo和Redo功能SerializedProperty lis...
Blittable typesbool charBlobAssetReference<T> (a reference to a Blob data structure)Collections.FixedString (a fixed-sized character buffer)Collections.FixedList Fixed array (only allowed in an unsafe context)Other structs that conform to these same restrictions 2, Managed components(托管) class继承...
1. Using generic types with value types as parameters (eg, List<int>, List<SomeStruct>, List<SomeEnum>, etc) for serializable script properties. 1.在启用托管代码剥离的情况下使用了反射。 1.原生插件接口中出错(托管代码方法签名与原生代码函数签名不匹配)。 来自 XCode 调试器控制台的信息通常有助于...
Move the project folder to a logical directory on your computer (e.g. a folder called “Create with VR” on your desktop). 3. Add the VR Room project to the Unity Hub: Open theUnity Hub. Add your VR Room Project to the list of projects in the Unity Hub. If you are not sure ho...
Select your existing Addressable asset settings object, navigate to theBuild and Play Mode Scriptsproperty and add your newly created multi-catalog data builder to the list. Optionally, if you have the Addressables build set to be triggered by the player build, or have a custom build-pipeline,...
If you need to associate an asset in a combined operation with the key used to load it, you can perform the operation in two steps: 译:如果您需要将组合操作中的资产与用于加载它的键相关联,则可以分两步执行操作 Load the IResourceLocation instances with the list of asset keys.译:使用资产键列...
It indicates when to run, you can check PlayerLoopList.md to Unity's default playerloop and injected UniTask's custom loop.PlayerLoopTiming.Update is similar to yield return null in a coroutine, but it is called before Update(Update and uGUI events(button.onClick, etc...) are called on ...
Subscribe to our mailing list Getting started? You can start by having a look at thefunctional documentation, which covers all aspects of the engine. There's also acomplete documentationfor all classes, which are all heavily commented, so it's very easy to understand and improve on as long ...
processed by the Android Gradle plugin. Unfortunately, Unity does not perform the same processing when using Unity's Internal Build System, so the Android Resolver plugin handles known cases of this variable substitution by exploding the AAR into a folder and replacing${applicationId}with thebundle...