If you need more control how to automatically add files to the Xcode project, you should make use of the PostprocessBuildPlayer feature. Doing so does not require you to place such files in the Plugins/iOS folder. Seehttp://docs.unity3d.com/Documentation/Manual/BuildPlayerPipeline.html 6. ...
多个对象,只会有一个cbox.metadata 在unity中,导入过程往往还伴随着资源的处理,包括纹理、模型的压缩等等,这些过程会浪费很多时间,所以一旦被导入,其结果会以二进制形式存放在Library文件夹下,文件夹名字是File GUID的头两位: File GUID头两位 序列化和实例过程中的底层细节 尽管同时用GUID和Local ID的方法是鲁棒的,...
Phase 2: Editor scripts in folders called Editor that are anywhere inside top-level folders called Standard Assets, Pro Standard Assets and Plugins. Phase 3: All other scripts that are not inside a folder called Editor. Phase 4: All remaining scripts (those that are inside a folder called Ed...
No, the Library Folder is not required in the repository and it should not be checked in. You do not need to include your Library folder in the code repository, as Unity Build Automation automatically generates the Library folder when it processes your project for the first time. Note: Libra...
Remove unused Artifacts on RestartEnable to remove unused artifact files in the Library folder and remove their entries in the Asset Database. This setting is a form of garbage collection. Use this setting to disable the Asset Database garbage collection, so that previous artifact revisions which...
Unity stores the internal representation of your assets in the Library folder, which behaves like a cache folder. As a user, you should never need to alter the Library folder manually; if you do, you might negatively affect your project in the Unity Editor. This also means that you should...
Library/ # Ignore the Temp folder Temp/ # Ignore the Build folder Build/ “` 总结起来,使用Git提交Unity项目时,应该提交Unity项目文件夹、Assets文件夹、ProjectSettings文件夹和Packages文件夹。不应该提交Library文件夹、Temp文件夹和Build文件夹。另外,通过适当配置.gitignore文件来忽略不必要的文件和文件夹。
Bug Fixes: Fixed an issue where the Substance material tiling would be reset if the Library folder was removed Improved speed coming out of Play mode Fixed a crash when updating the plugin while the Substance DLL is in use The Allegorithmic folder now cannot be deleted within Unity. ...
Install a package from a local folder(从本地文件夹安装包) 包管理器可以从你电脑的任何位置加载包,即使你把它保存在你的Unity项目文件夹外面(例如,如果你有一个名为com.unity.my-local-package的包,并且你把它保存在桌面上,但你的Unity项目存放在文档文件夹中)。
:books: Library of all kind of scripts, snippets & shaders for Unity - UnityCommunity/UnityLibrary