Issue: E/AndroidRuntime(14114): java.lang.NoSuchMethodError: no non-static method "Lcom/xraph/plugin/flutter_unity_widget/CustomUnityPlayer;.hidePreservedContent()V" Solution: In the library directoryflutter-unity-view-widget, modify the fileflutter-unity-view-widget\android\src\main\kotlin\com\x...
Simplify the remote debugging by removing the need to configure a shared folder to Unity. Now you just need to have access to your Unity project from Windows.Install a custom Unity profile as a standard .NET target profile. This fixes all false positives that ReSharper could show.Work around...
Every installation creates a DEBUG notebook, that initializes UCX as a library for you to execute interactively. [back to top] Debug logs The workflow runs store debug logs in the logs folder of the installation folder. The logs are flushed every minute in a separate file. Debug logs for ...
The stripping process can be customized by adding a customlink.xmlfile to theAssetsfolder of your Unity project. This specifies which types and namespaces should be excluded from stripping. Further details can be found in theiOS player size optimization guide. ...
It is possible to assign an asset folder (from the Project Explorer) to a bundle. When ... Unity Cloud Build By compiling your project whenever a change is committed, Unity Cloud Build gives you the most accurate idea of when and where ... Unity Hub Use Project Templates to jump-start...
Add below entries into the root Assets/link.xml folder: XML 複製 <linker> <assembly fullname="Microsoft.Identity.Client" preserve="all" /> <assembly fullname="System" preserve="all" /> <assembly fullname="System.Core" preserve="all" /> </linker> See also #1185, #2231意見...
It turns out the process is actually super-simple –you just drop it into the Assets folder and use the regular Edit References functionality to reference it in your code IDE. Which is nice! I like easy problems. The other problem I had was related to game development, though, sadly, ...
And things are simple concerning the Resources folder: just don’t use it! Managing 2D Sprites in Unity is simple if you have a static scene: just put every sprite needed on your screen and you’re almost done. Obviously you should package them in Spritesheets. The easy way to do it ...
you have to find a file. To make it more interesting than your average hidden object game, you need to hack specificSearch Nodes(purple files) which, upon successful hacking, will help you narrow down which potentialGolden Foldercontains what you’re looking for. Don’t pick the wrong one ...
Click ‘Browse‘ to locate your Unity installation folder (like “D:\Program Files\Unity\Editor\“) Click the big ‘Patch‘ button and wait (Not always) Click ‘Yes‘ to replace the original license file (C:\ProgramData\Unity\Unity_lic.ulf) – this step depends ...