Chromatic Aberration, Grain and Vignette These are a post process effect to simulate artifacts from real life camera systems. To prevent these being abused, it is a good idea to understand how each of these occurred in real cameras. Chromatic Aberration or CA effect is a dispersion of colour...
On top of PR #59667 Besides much faster compilation time, we also get massive reduction of the size of build artifacts !!! That said UNITY_BUILD tend to be fragile. To debate if we want to enable t...
Chromatic Aberration, Grain and Vignette These are a post process effect to simulate artifacts from real life camera systems. To prevent these being abused, it is a good idea to understand how each of these occurred in real cameras. Chromatic Aberration or CA effect is a dispersion of colour...
MacOS: Crash on __pthread_kill when EditorUtility.OpenFolderPanel is executed (UUM-2293) Vulkan: [Quest2][Vulkan] ReadPixel has Black artifacts when the image is generated (UUM-13241) 2020.3.43f1 Release NotesFeaturesEditor: Added Enable PlayMode Tooltips toggle to preferences.ImprovementsAnimati...
Normal-offset shadows to help reduce self-shadowing artifacts (“normal bias” setting on Light). Manually written shaders should use TRANSFER_SHADOW_CASTER_NORMALOFFSET in the vertex shader, which is similar to the old TRANSFER_SHADOW_CASTER but it requires v.normal to be present. ...
The big difference between body parts and other content is that body parts need to be combined in a way that the seams wouldn ́t be visible. To handle this, it ́s important that the vertices along mesh seams share the same position and normal values to avoid lightning artifacts. ...
Some images are prone to visual artifacts in the alpha channels of PVRT-compressed textures. In such cases, you might need to tweak the PVRT compression parameters directly in your imaging software. You can do that by installing thePVR export pluginor usingPVRTexToolfrom Imagination Tech, the cre...
The big differencebetween body parts and other content is that body parts need to be combined ina way that the seams wouldn′t be visible. To handle this, it′s important thatthe vertices along mesh seams share the same position and normal values toavoid lightning artifacts. ...
so that we can see our sphere a little better. create a new material in your project folder, then apply it to the sphere. this is what my test environment looks like: note the newly-created toon shader material asset in the project view (and applied to the sphere). we will come back...
Chromatic Aberration, Grain and Vignette These are a post process effect to simulate artifacts from real life camera systems. To prevent these being abused, it is a good idea to understand how each of these occurred in real cameras. Chromatic Aberration or CA effect is a dispersion of colour...