Local folder or tarball paths(本地文件夹或压缩包路径) 你可以将依赖项指定为包含包的任何本地文件夹或压缩包。此功能对本地离线开发和测试非常有用。 注意:如果你想将本地文件系统上的包作为Git依赖项引用,应使用file://<url>格式。Unity不支持直接用文件路径引用本地可访问的Git仓库。有关file://<url>格...
You must have full permissions on thecache folder: Windows:C:\Users\yourname\AppData\Local\Unity\cache macOS:~/Library/Unity/cache Linux:~/.config/unity3d/cache 可能是网络存在问题。检查您的防火墙和代理设置。 有时,学校、政府机关或受网络保护的工作场所等机构环境会设置代理服务器来控制网络与互联网...
AI代码解释 // 摘要:// Returns an array of all the assets that are dependencies of the asset at the// specified pathName. Note: GetDependencies() gets the Assets that are referenced// by other Assets. For example, a Scene could contain many GameObjects with a Material// attached to them....
3.此时将出现“Import Unity Package”弹出窗口。折叠所有三角形,然后选择“None”以取消选中所有复选框。接下来,仅选中“Environment”文件夹的 “SpeedTree”和“TerrainAssets”文件夹,然后选择“Import”。 选择要展开的图像 Importing only the selected Environment Folder.现在您已准备就绪,可以使用样本“Environment...
Maximum Cache Size (GB) Use the slider to set the maximum GI cache folder size. Unity keeps the GI cache folder size below this number whenever possible. Unity periodically deletes unused files to create more space (deleting the oldest files first). This is an automatic process, and doesn’...
In the Unity Package Manager, add the F8Framework package using Git URL. Open Unity Editor Click on theWindowitem in the menu, then click on thePackage Managersub item Click on the+sign in the upper left corner and selectAdd Package from git URL ...
Unity无法启动-无法建立到Unity Package Manager本地服务器进程的连接 package format error, template params error Unity network manager在线配对 Swift Package Manager,如何处理fixtures? Dotnet restore error "error NU3004: The package is not signed“。
Add entries to theSelection" array and drag the folders/files into theItemfield. For packages, drag in thepackage.jsonsince package folders can't be drag-dropped. This can be a single file, a folder, one or multiple packages, or a combination of these. ...
UI Toolkit是Unity最新的UI系统,它主要被设计用来优化不同平台的性能,此项技术是基于标准的web技术开发的(standard web technologies),既可以使用UI Toolkit来拓展Unity Editor,也可以在打包出来的游戏和应用里使用Runtime的UI(但需要安装UI Toolkit Package) UI Toolkit包括以下内容: 一个保留模式的UI系统(A retained...
AddressablesLink/link.xml:将我们本地构建的group、address、label等key与具体资源关联文件。在2021.2之后的版本,若不存在该文件,则会复制AddressableAssetSettings.ConfigFolder或者 Assets/Addressables_Temp目录 Library/com.unity.addressables/AddressablesBuildTEP.json:构建性能数据,参考Build profiling ...