string infoJson = JsonTool.ToJson(info); string path = FileHelp.PersistentWrite(info.AccountName + ".txt", infoJson); Debug.Log(path); } //反序列化 void FromJson() { info = new PlayInfo(); info.DeSerialize(JsonTool.DictionaryFromJson(FileHelp.PersistentLoadOrReard("Unity.txt"))); D...
public void OnAfterDeserialize() { int count = Math.Min(keys.Count, values.Count); target = new Dictionary<TKey, TValue>(count); for (int i = 0; i < count; ++i) { try { Target.Add(keys[i], values[i]); } catch(Exception e) { Debug.Log(e.Message); } } } } 读写 json...
4. usingUnityEngine;usingSystem.Collections.Generic;publicclassChinaJsonDeserialize:JsonDeserialize{privateChina_china;publicChinachina{get{return_china;}}publicChinaJsonDeserialize(stringjsonData){_china=newChina();ParseJson(jsonData);}voidParseJson(stringjsonData){if(string.IsNullOrEmpty(jsonData)){Debug.L...
/// Json格式的字符串 private void ParseJson(string jsonData) { Dictionary<string, object> jsonObject = MiniJSON.Json.Deserialize(jsonData) as Dictionary<string, object>; List userInfoListTemp = jsonObject["users"] as List; foreach (var i in userInfoListTemp) { Dictionary<string, object> item...
public void OnAfterDeserialize() { } public void OnBeforeSerialize() { } 第一个是Unity在反序列化该对象之后调用,第二个方法是在序列化该对象之前调用,我们需要的是第一个:public void OnAfterDeserialize() { GetId = new Dictionary<ItemObject, int>(); GetItem = new Dictionary<int, ItemObject>()...
我正在使用的课程是public class player{ public string playerId { get; set; } public string playerLoc { get; set; } public string playerNick { get; set; }}修剪后[]我可以使用MiniJSON解析json。但它只返回第一个KeyValuePair。IDictionary<string, object> players = Json.Deserialize(serviceData) ...
.ToJson(this);// 赋值Value为2Value=2;// 数据被重新写入,Value赋值为1JsonUtility.FromJsonOverwrite(json,this);// ArgumentException: Cannot deserialize JSON to new instances of type 'JsonTest.'// 不支持直接反序列化生成一个MonoBehavior的子类varfromJson=JsonUtility.FromJson<JsonTest>(json);}}...
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publicvoidOnAfterDeserialize() { varcount =Math.Min(keys.Count, values.Count); target =newDictionary<TKey,TValue>(count); for(vari = 0; i < count; ++i) { target.Add(keys[i], values[i]); } } } 2.被序列化的T 类型数据 需要支持序列化 也就是带[Serializable] 关键字 ...
Use the JsonUtility class to convert Unity objects to and from the JSON format. For example, you can use JSON Serialization to interact with web services, or to easily pack and unpack data to a text-based format.