Joystick1Button0Button 0 on first joystick //第一个手柄按键0。 Joystick1Button1Button 1 on first joystick //第一个手柄按键1。 Joystick1Button2Button 2 on first joystick //第一个手柄按键2。 Joystick1Button3Button 3 on first joystick //第一个手柄按键3。 Joystick1Button4Button 4 on first j...
Joystick Buttons (from any joystick): "joystick button 0", "joystick button 1", "joystick button 2", ... 操纵杆按钮(从任意操纵杆): Joystick Buttons (from a specific joystick): "joystick button 0", "joystick button 1", "joystick 1 button 0", ... 操纵杆按钮(从指定操纵杆): Special ...
游戏杆按钮(任何游戏杆):“joystick button 0”、“joystick button 1”、“joystick button 2”… 游戏杆按钮(特定游戏杆):“joystick 1 button 0”、“joystick 1 button 1”、“joystick 2 button 0”… 特殊键:“backspace”、“tab”、“return”、“escape”、“space”、“delete”、“enter”、“inser...
JoystickButton1手柄按键1 JoystickButton2手柄按键2 JoystickButton3手柄按键3 JoystickButton4手柄按键4 JoystickButton5手柄按键5 JoystickButton6手柄按键6 JoystickButton7手柄按键7 JoystickButton8手柄按键8 JoystickButton9手柄按键9 JoystickButton10手柄按键10 JoystickButton11手柄按键11 JoystickButton12手柄按键12 Joyst...
按钮绘制:按钮灵敏度(Button Sensitivity)为1000; A = button 0 B = joystick button 1 X = joystick button 2 Y = joystick button 3 LB = joystick button 4 RB = joystick button 5 Back = joystick button 6 Start = joystick button 7
7、rl”、”rightalt”、”leftalt”、”rightcmd”、”leftcmd”鼠标按钮:mouse0、mouse1、mouse2,操纵杆按钮(从任意操纵杆):”joystickbutton0、joystickbutton1、”joystickbutton2、操纵杆按钮(从指定操纵杆):”joystick1button0、”joystick1button1、”joystick2button0、9、特殊键:”backspace”、”tab”、...
将鼠标按钮命名为:mouse 0、mouse 1、mouse 2,以此类推。 游戏杆按钮遵循以下命名约定: 按钮原点命名约定 任何游戏杆上的一个特定按钮joystick button 0,joystick button 1,joystick button 2… 一个特定游戏杆上的一个特定按钮joystick 1 button 0,joystick 1 button 1,joystick 2 button 0… ...
Debug.Log("Joystick1Button0"); } if(Input.GetKeyUp(KeyCode.Joystick1Button1) || Input.GetKeyUp(KeyCode.Escape)) { PlatformUtil.ExitUnityActivity.Exit(); } if(Input.GetKeyUp(KeyCode.Joystick1Button2)) { Debug.Log("Joystick1Button2"); ...
A:Joystick Button 0 B:Joystick Button 1 X:Joystick Button 2 Y:Joystick Button 3 LB:Joystick Button 4 RB:Joystick Button 5 视图按钮:Joystick Button 6 菜单按钮:Joystick Button 7 左摇杆按下:Joystick Button 8 右摇杆按下:Joystick Button 9 Unity默认的手柄输入还有所欠缺,New Input System会更加全面...
function GetButton0Status(nControllerIndex:int) : float { var flValue:float = 0.0; flValue = Input.GetAxis(“Joystick” + nControllerIndex + “Button0”); return flValue;} Unity v4.3 and Later At the time of this writing, version v4.5.3 was the latest, which would not change any of...