See inGlossarycollisions ifCollisionA collision occurs when the physics engine detects that the colliders of two GameObjects make contact or overlap, when at least one has a Rigidbody component and is in motion.More info See inGlossaryQualityis set toMediumorLow. For more information, refer to...
As you can see, each of these methods supply a Collision object, which contains info about the contact points, the object it collided with, their relative velocity etc. We use it to print to the terminal information about the collision between the two game objects. If you don’t need to ...
See inGlossarycollisions ifCollisionA collision occurs when the physics engine detects that the colliders of two GameObjects make contact or overlap, when at least one has a Rigidbody component and is in motion.More info See inGlossaryQualityis set toMediumorLow. For more information, refer to...
Start Lifetime(生命时长),粒子效果的生命时长,指粒子从出发点被发射出后能在屏幕上存活的时间。右侧下拉菜单能切换Constant(常量)、Curve(曲线)、Random Between Two Constants(在两个常量之间随机)、Random Between Two Curves(在两个曲线之间随机); Start Speed(初始速度),控制粒子飞行速度。右侧下拉菜单能切换Con...
Unity is generally single threaded but UniRx facilitates multithreading for joins, cancels, accessing GameObjects, etc.UniRx helps UI programming with uGUI. All UI events (clicked, valuechanged, etc) can be converted to UniRx event streams.
Layers are similar to Tags in a way, however Layers are more used to ignore collision completely between two groups of objects.. You can find this cool matrix to turn off collision in the Project Settings. Cool I can do a lot with what I have in my Scene now but I wanna addMORE!
c# unity3d collision-detection 所以我发现了如何忽略碰撞,这真的很有帮助。我想要它,因为我想在我的游戏中的一些宝藏,既有一个物理硬对撞机,并触发时,我的球员接触它。我不希望我的玩家与宝藏发生物理碰撞,但我希望我的宝藏在地面上发生物理碰撞,而不是坠落。不幸的是,当我使用Physics2D.IgnoreLayerCollision时,...
The only difference between objects in this case is the transform of each object. However, because Static Batching needs to copy the data into a large buffer, this referencing is lost, since each duplicate of the original mesh is copied into the buffer with a unique set of data with a ...
bringing in Maya-created objects41 built-in animation system319 constant experience across platforms496 converting non-power-of-two textures64–65 creating a new folder91 creating and dealing with projects90–93 described4 documentation's examples primarily in JavaScript5–6 downsampling imported textures...
Unity Free support is available with Unity 4.6 or higher. Afeature set comparison between Unity Pro and Unity Free may be found here:http://unity3d.com/unity/licenses 对Unity4.6或更高版本提供了Unity免费版的支持。Pro版和免费版的功能有哪些区别可以参考文档http://unity3d.com/unity/licenses ...