d) WaitForSeconds - causes the coroutine not to execute for a given game time period e) WWW - waits for a web request to complete (resumes as if WaitForSeconds or null) f) Another coroutine - in which case the new coroutine will run to completion before the yielder is resumed 值得注意的...
Play(clipName); yield return new WaitForSeconds(duration + 0.1f); // 动画结束动作 anim.Stop(); anim.RemoveClip(clipName); 44) RenderTexture的全屏效果 cs端: MeshFilter mesh = quard.GetComponent<MeshFilter> (); // 创建和摄像机相关的renderTexture RenderTexture rTex = new RenderTexture ((int)...
p.isDone&&Time.realtimeSinceStartup-lastTime<1){yieldreturnnull;}PingTime=p.time;p.DestroyPing();yieldreturnnewWaitForSeconds(1);StartCoroutine(Ping());}
f) Another coroutine - in which case the newcoroutinewill run to completion before the yielder is resumed 值得注意的是 WaitForSeconds()受Time.timeScale影响,当Time.timeScale = 0f 时,yield return new WaitForSecond(x) 将不会满足。 IEnumerator & Coroutine 协程其实就是一个IEnumerator(迭代器),IE...
How to test if the player is dead Use anIEnumeratorcoroutine for timing UseWaitForSecondsRealtime()method. 38 Player Damage & Death Sounds Add an array of damage sounds Add a single death sound (for now). 39 Player Death Animation
separate thread. StartCoroutine(Attack()); } IEnumerator Attack() { // Trigger an attack animation. _animator.SetTrigger("Attack"); // Wait for .5 to 4 seconds before playing attacking animation, repeat. float randomTime = Random.Range(.5f, 4f); yield return new...
voidUpdate(){if(Input.GetMouseButtonDown(0)){StartCoroutine(MoveTank());}}IEnumeratorMoveTank(){while(facingWrongWay){TurnTank();yieldreturnnull;}while(notInPosition){MoveToPosition();yieldreturnnull;}yieldreturnnewWaitForSeconds(1);Fire();} ...
// Do some stuff every frame: void Update () { } //Do some stuff every 0.2 seconds: IEnumerator SlowUpdate () { while (true) { //do something yield return new WaitForSeconds (0.2f); } } You can use the .NET System.Threading.Thread class to run heavy calculations on a separate ...
WaitForSecondsRealtime WaitUntil WaitWhile WebCamDevice WebCamTexture WebGLInput WheelCollider WheelFrictionCurve WheelHit WheelJoint2D WindZone WWW WWWForm YieldInstruction Interfaces Enumerations Attributes Assemblies UnityEditor Unity Material class in UnityEngine / Inherits from:Object / Implemented in:Unity...
yield return new WaitForSeconds(1); } } If you are a beginner of Unity, you can see this is a yield function returns a enumerator, by your c# experience. Unity can use IEnumerator returned this by method, which can populate sequence of YieldInstruction objects (WaitForSeconds). This sequence...