In this article, I’ll explore these topics from the context of building a business application in VR so that you can see how to start your own VR apps.Why VR?It’s a good time to enter VR app development with the availability of great tools such as Unity and the relatively ...
Launch the Mixed Reality Feature Tool (MixedRealityFeatureTool.exe) and select Start to begin installing MRTK components to your Unity project. Select \the three ellipses ... button to browse for the folder where you downloaded and extracted the Unity project. The folder you select here must be...
sudo apachectl start 输入密码后,Apache服务器将启动。默认情况下,使用的是本地目录 /Library/WebServer/Documents(将webgl项目放到此目录下即可)。然后在浏览器中输入http://localhost,或http://127.0.0.1,加上对应的页面索引即可访问,如http://127.0.0.1/index.html ...
(200,100);}voidStart(){}publicvoidOnGUI(){if(!Initi){SceneView.onSceneGUIDelegate+=SceneGUI;//SceneView.duringSceneGui += SceneGUI;(##实际工程用这个,上面的过时了)Initi=true;}doSnap=EditorGUILayout.Toggle("Auto Snap",doSnap);snapValue=EditorGUILayout.FloatField("Snap Value",snapValue);}...
snap.SetPixels(webcamTexture.GetPixels((int)detectStart.x, (int)detectStart.y, (int)detectSize.x, (int)detectSize.y)); snap.Apply(); return snap; } 保存截图: System.IO.File.WriteAllBytes(Application.dataPath + "/test.png", exactCamData().EncodeToPNG()); ...
This will build the project and attach it to Unity for debugging. Return to Unity and select the Run button to start the game. The breakpoint should be hit and you can now use the Visual Studio for Mac debugging tools. From the Locals window, locate the this pointer, which references ...
using UnityEngine; public class StaticEventExample : MonoBehaviour { void Start() { Debug.Log("Registering quit function"); Application.quitting += Quit; } static void Quit() { Debug.Log("Quitting!"); } } 禁用域重新加载后,上面的示例在您每次进入运行模式时都会再次添加Quit方法。这会导致每次退...
通常,性能分析器仅对用ProfilerMarker显式包裹的代码时序进行性能分析。这包括从引擎原生代码到脚本代码的调用(例如MonoBehaviour的Start、Update或类似方法)的第一个调用栈深度。 如果未向您自己的代码添加更显式的ProfilerMarker检测,您可以视为脚本代码的子样本的唯一其他样本是回调到 Unity API 中的样本(如果已对该 ...