csharp 复制 下载// 更可靠的停止方式Coroutine coroutine; void Start() { coroutine = StartCoroutine(MyCoroutine()); } void StopIt() { if(coroutine != null) { StopCoroutine(coroutine); } } 4. 添加异常处理 csharp 复制 下载 IEnu
//This is the coroutine we are currently //hijacking IEnumerator _current; //A value that will be updated by the coroutine //that is currently running int value = 0; void Start() { //Create our count up coroutine _countUp = CountUp(); //Create our count down coroutine _countDown =...
So, in this post, you’ll learn how to write a Coroutine, how to start it, stop it and pause it, as well as some best practices for when you should, and shouldn’t, be using them. So that you can be confident that you’re using Coroutines the right way in your project. What ...
//This is the coroutine we are currently //hijacking IEnumerator _current; //A value that will be updated by the coroutine //that is currently running int value = 0; void Start() { //Create our count up coroutine _countUp = CountUp(); //Create our count down coroutine _countDown =...
下面使用 yield return new WaitForSeconds(1f); 在Start,Update 和 LateUpdate 中分别进行测试: C#代码 using UnityEngine; using System.Collections; public class TestCoroutine : MonoBehaviour { private bool isStartCall = false; //Makesure Update() and LateUpdate() Log only once ...
然后是协程Coroutine的常见用法: ① 将复杂操作分帧计算。 publicclassTestStepToCalculate:MonoBehaviour{voidStart(){ StartCoroutine(Calculate(1000)); }IEnumeratorCalculate(inttimes){intnum =0;// 用于控制每帧的计算次数for(inti =0; i < times; i++) ...
{//Create our count up coroutine_countUp = CountUp();//Create our count down coroutine_countDown = CountDown();//Start our own coroutine for the hijackStartCoroutine(DoHijack()); }voidUpdate() {//Show the current value on the screenguiText.text =value.ToString(); ...
using UnityEngine; using System.Collections; public class TestCoroutine : MonoBehaviour { private bool isStartCall = false; //Makesure Update() and LateUpdate() Log only once private bool isUpdateCall = false; private bool isLateUpdateCall = false; // Use this for initialization void Start ...
Unity提供的Coroutine就可以解决这个问题。 首先澄清关于Coroutine的误解 第一条 Coroutine是子线程。新手在刚遇到Coroutine的时候,看到StartCoroutine总是会联想到类似StartThread之类的语法,先入为主的认为Unity开辟了一个新的线程,然后进行计算,接着把计算结果异步的通知主线程。这样理解是错误的。Coroutine在主线程上执行...
Unity协程(Coroutine)原理深入剖析再续 By D.S.Qiu 前面已经介绍过对协程(Coroutine)的认识和理解,主要讲到了Unity引擎在执行协程(Coroutine)的原理(Unity协程(Coroutine)原理深入剖析)和对协程(Coroutine)状态的控制(Unity协程(Coroutine)管理类——TaskManager工具分享),到这使...