//This is the coroutine we are currently //hijacking IEnumerator _current; //A value that will be updated by the coroutine //that is currently running int value = 0; void Start() { //Create our count up coroutine _countUp = CountUp(); //Create our count down coroutine _countDown =...
虽然之前自己对协程还算有点了解了,但是对Unity如何执行协程的还是一片空白,在UnityGems.com上看到两篇讲解Coroutine,如数家珍,当我看到Advanced Coroutine后面的Hijack类时,顿时觉得十分精巧,眼前一亮,遂动了写文分享之。 线程(Thread)和协程(Coroutine) D.S.Qiu觉得使用协程的作用一共有两点:1)延时(等待)一段时...
//This is the coroutine we are currently //hijacking IEnumerator _current; //A value that will be updated by the coroutine //that is currently running int value = 0; void Start() { //Create our count up coroutine _countUp = CountUp(); //Create our count down coroutine _countDown =...
"This is Start Coroutine Call After"); } // Update is called once per frame void if { "Update Call Begin"); StartCoroutine(UpdateCoutine()); "Update Call End"); true; } } IEnumerator UpdateCoutine() { "This is Update Coroutine Call Before"); return new "This is Update Coroutine ...
{//Create our count up coroutine_countUp = CountUp();//Create our count down coroutine_countDown = CountDown();//Start our own coroutine for the hijackStartCoroutine(DoHijack()); }voidUpdate() {//Show the current value on the screenguiText.text =value.ToString(); ...
using UnityEngine; using System.Collections; public class TestCoroutine : MonoBehaviour { private bool isStartCall = false; //Makesure Update() and LateUpdate() Log only once private bool isUpdateCall = false; private bool isLateUpdateCall = false; // Use this for initialization void Start ...
Unity提供的Coroutine就可以解决这个问题。 首先澄清关于Coroutine的误解 第一条 Coroutine是子线程。新手在刚遇到Coroutine的时候,看到StartCoroutine总是会联想到类似StartThread之类的语法,先入为主的认为Unity开辟了一个新的线程,然后进行计算,接着把计算结果异步的通知主线程。这样理解是错误的。Coroutine在主线程上执行...
Unity协程(Coroutine)原理深入剖析再续 By D.S.Qiu 前面已经介绍过对协程(Coroutine)的认识和理解,主要讲到了Unity引擎在执行协程(Coroutine)的原理(Unity协程(Coroutine)原理深入剖析)和对协程(Coroutine)状态的控制(Unity协程(Coroutine)管理类——TaskManager工具分享),到这使...
public class ExampleClass :MonoBehaviour{ // In this example we show how to invoke a coroutine and // continue executing the function in parallel. private IEnumerator coroutine; void Start() { // - After 0 seconds, prints "Starting 0.0" // - After 0 seconds, prints "Before WaitAndPrint...
MonoBehaviour.StartCoroutine 返回 Coroutine。此类的实例仅用于引用这些协同程序,不具有任何暴露的属性或函数。