刚体受到物理约束的情况下,移动到指定点。 4. 通过CharacterController组件移动物体 CharacterController用于控制第一人称或第三人称角色的运动,使用这种方式可以模拟人的一些行为,比如限制角色爬坡的最大斜度,步伐的高度等。 4.1 CharacterController.SimpleMove 用于模拟简单运动,并且自动应用重力,返回值表示角色当前是否着地。
I then took more images to make a run animation and dropped them onto my Yeti game object. Because I already have an animator component on the game object, Unity just creates a new animation file and adds a new state called “run.” I can simply right-click on idle and create a trans...
A technique for decreasing artifacts, like jagged lines (jaggies), in images to make them appear smoother. 宽高比 (Aspect Ratio)*: 图像的比例尺寸(例如宽度和高度)的关系。 烘焙光源 (Baked Lights)*: 这是Mode 属性设置为 Baked 的光源组件。Unity 在运行时之前预先计算烘焙光源产生的光照,而不会将这...
A mesh (or model) is a collection of vertices that make up the polygons that make up an object. A shader is a compiled routine that contains code to control how your object will show or interact with light. Some shaders simply take light and reflect it like ...
Most packages you need to make a 2D game in Unity are included in the Unity Editor. The following table lists the packages incl... iOS Game Controller support iOS Game Controller support Managing and publishing your game on the UDP console Managing and publishing your game on the UDP console...
1. Select your camera from theHierarchywindow, and go to theCamerasettings in the Inspector. Find the values of theClipping Planes. TheNearclipping plane is the minimum distance from the camera where objects start to appear. If this is a large value, objects close to the camera will not sh...
Plane:面板 Quad:块 Ragdoll…..:肢体重力 Terrain:山体 Tree:树(从来没用过) Wind Zone:风 3D Text:3D文字,一般用来做VR,但是曲面UI出现之后,被抛弃了。 2D Object: Sprite:精灵,一般用来做2D游戏。 Effects:特效,特效师会做 Light:灯光 Audio:声源 ...
首先新建一个场景,删去场景中的 Main Camera,然后添加一个 Plane 物体作为地面。 ⭐OVRCameraRig 然后在如下文件夹中找到 OVRCameraRig 预制体,或者在 Project 窗口中搜索这个物体: 在这里插入图片描述 在这里插入图片描述 将该物体拖到场景中,找到它身上的 OVR Manager 脚本,将 Tracking Origin Type 改为 Floor...
1. Add a room to the scene: In the Project window, expand Course Library > _Prefabs > Rooms.Drag one of the Room_[style] prefabs into the Hierarchy. From the Hierarchy, delete the Plane object. 2. Add an environment outside the room’s windows: Open...
implementing this will automatically make animations work correctly when receiving tracking data over VMC protocol. If an animator controller is set on a VSFAvatar, it was probably left there by accident and should be cleared. An application supporting VSFAvatar format has to implement its own anima...