RectTransform RectTransform 是 Transform 的 2D 对应 Component,Transform 表示单个点,RectTransform 表示一个2D矩形(UI空间),如果父子物体都有RectTransform,那麽子物体可以指定在父物体矩形中的位置与大小,简单来说RectTransform 就是定义UI元素的位置、旋转、大小 Anchor...Unity...
RectTransform.GetWorldCornerspublic void GetWorldCorners (Vector3[] fourCornersArray); 参数 fourCornersArray 将各个角填充到其中的数组。 描述 获取计算的矩形在世界空间中的各个角。 每个角都提供其世界空间值。4 个顶点的 返回数组是顺时针的。它从左下开始,旋转到左上, 然后到右上,最后到右下。请注意,...
{get;privateset; }#endregion#regionEvents//////Event is fired when the window is hidden.///publiceventWindowHide OnHide;//////Event is fired when the window becomes visible.///publiceventWindowShow OnShow;#endregionpublicvoidAddPage(UIWindowPage page) { pages.Add(page);if(page.isDefault...
The lens shift is relative to the sensor size. For example, a lens shift of 0.5 offsets the sensor by half its horizontal size. nearClipPlane The distance of the near clipping plane from the the Camera, in world units. nonJitteredProjectionMatrix Get or set the raw projection matrix with...
Uses expression expansion whenever possible to optimize functions. Animate Everything: Transformcan perform Tween withMove,Scale,Rotate,Shake Position / Scale / Rotation,Bezier Quadratic / Cubic Move. RectTransformcan perform Tween withAnchored,OffsetMax,OffsetMin,sizeDelta. ...
Mentioned in this forum thread: http://esotericsoftware.com/forum/Unity-UI-scaling-with-Spine-objects-11049 Status: SkeletonGraphic currently ignores the RectTransform dimensions (unlike Unity's built-in UI elements, which scale within i...
// Resize the text area RectTransform rectTransform = text.GetComponent<RectTransform>(); rectTransform.sizeDelta = new Vector2(250, 50); // Position the label above the top left corner of the bounding box Vector3 textPos = Camera.main.WorldToScreenPoint(new Vector3(info.x0, ...
Return to Unity. 回到Unity。 Test the current state of the project. 测试项目的当前状态。 Build and Run this scene as a standalone application. 构建并运行这个场景作为一个独立的应用程序。 Click the Host button from the in-game UI to start this game as a Host. ...
RectTransform. /// </summary> public RectTransform viewport { get { return m_Vie...
UI: Added support for EventType.ExecuteCommand “SelectAll” to InputField so that it works in the Editor UI: Added underloaded function call for RectTransformUntility.RectangleContainsScreenPoint so a camera is not required UI: Make the default value for a slider / scrollbar be 0 UI: Remove...