Unity 常见报错问题解决方案 目录 Unity 常见报错问题解决方案 【已解决】Unity Coroutinue 协程未有效执行的问题 【待解决】Not a Prefab scene 7 ‘UniversalAdditionalCamera... 【解决】Expanding invalid MinMaxAABB 【解决】Java开发工具包(JDK)目录未设置或无效。请在“首选项“>“外部工具“中将其修复22 使用...
错误:error CS1061: ‘Vector2’ does not contain a definition for ‘X’ and no accessible extension method ‘X’ accepting a first argument of type ‘Vector2’ could be found (are you missing a using directive or an assembly reference?) 解决:脚本中获取游戏对象的位置使用x、y、z。 ①请确保...
it's advantageous to use theSerializedObjectandSerializedPropertysystem to edit them, since this automatically handles multi-object editing, undo, and Prefab overrides. If this approach is used a user can select multiple assets in the hierarchy window and change the values for all of them at once...
Selecting an AudioGroup in the AudioGroup Hierarchy, the AudioGroup View or the Project window (as a sub-asset) will show the inspector for that AudioGroup.The inspector for the AudioGroup consists of a number of elements:Inspector Header...
A Zappar Face Landmark requires aZappar Face Tracking Anchorinstance to work. The Face Landmark can appear anywhere in the scene hierarchy, however you should place it as a child of the referenced Anchor object if you wish for the transform to appear correctly attached to the face. ...
球体:右键点击“Main Camera” → 2D Object → Sprites → Circle,然后在 Inspector 中将其颜色更改为绿色。 点击“播放”按钮,您会注意到球体保持静止——它尚未移动。 第二步:为球体添加 Rigidbody2D 在Hierarchy 中选择球体对象,然后在 Inspector 中点击“添加组件”。搜索并添加Rigidbody2D组件。
One of the side effects of the way the UnityHFSM is internally implemented regarding its inheritance hierarchy and its support for generics, is that the function has to take the state as a CoState<string, string> object and not simply as CoState: IEnumerator SendData(CoState<string, string> ...
Just drag any game object from the hierarchy back into the project folder and a new file is created with the extension .prefab that includes any child hierarchies. You can now drag this file into your scenes and reuse it. The original game object turns blue to note it’s now connected ...
Transform类:每个Game Object都包含的默认组件,功能:平移、旋转、缩放(这三个在 Inspector 面板可以设置),以及层级面板(Hierarchy)中的父/子关系【子对象随父对象移动】。 Rigid Body(2D)类:一种组件,提供所有物理功能。 脚本文件名必须==脚本里的类名,否则将脚本拖到Game Object上时、运行游戏时会报错:The refer...
Next, selectGameObject -> Create emptyto create a new empty GameObject in your scene and rename it“Managers”. Find theHoloToolkit -> Input -> Prefabsfolder and drag theInputManagerprefab onto yourManagersobject to child it to this object in your scene hierarchy....