我们需要取消勾选碰撞体组件上的 Is Trigger,并且勾选刚体组件上的 Use Gravity: 在这里插入图片描述 给物体添加 Physics Grabbable 脚本 在可抓取物体的身上添加 Physics Grabbable 脚本。 在这里插入图片描述 这个脚本会自动引用物体身上的 Rigidbody 和 Grabbable 脚本。如果 Rigidbody 和 G
Give the new game object a descriptive name. This tutorial uses the name “Denver Sub-Scene.” The new game object will have aCesiumSubScenecomponent attached, which will look similar to theCesiumGeoreferencecomponent in theInspector. TheCesiumSubScenecomponent represents a georeferenced sub-scene in...
public bool useGravity; Description Controls whether gravity affects this rigidbody. If set to false the rigidbody will behave as in outer space. using UnityEngine; using System.Collections;public class ExampleClass : MonoBehaviour { public Collider coll; void Start() { coll = GetComponent<...
{//物理公式 v=sqrt(v*-2*g)velocity.y = Mathf.Sqrt(jumpHeight *-2f* gravity); } velocity.y += gravity * Time.deltaTime;//再乘一个Time.deltaTime是由物理决定的 1/2gt^2cc.Move(velocity * Time.deltaTime); } } 然后是一个视角控制器脚本 usingSystem.Collections;usingSystem.Collections.G...
[SerializeField] private float m_StickToGroundForce; //重力 [SerializeField] private float m_GravityMultiplier; //视角控制脚本 [SerializeField] private MouseLook m_MouseLook; [SerializeField] private bool m_UseFovKick; //FovKick脚本 [SerializeField] private FOVKick m_FovKick = new FOVKick(); [...
If it’s a platformer, gravity is exceedingly important. In either case, object collision detection is critical. Here are the basic rules. A Rigidbody2D or RigidBody (used for 3D) component added to a game object will automatically give that component mass and make it understand gravity and...
A textured 2D object that rotates so that it always faces the Camera. More info blit*: “位块传输 (bit block transfer)”的简写术语。blit 操作是将数据块从内存中的一个位置传输到另一个位置的过程。 泛光(Bloom): 一种后期处理效果,用于再现真实摄像机的成像瑕疵。该效果会产生从图像明亮区域边界向...
Editor Scripting can help you customize and extend the Unity editor to make it easier to use on your projects. This tutorial covers the basics of editor scripting, including building custom inspectors, gizmos, and other Editor windows.
GKC is the definitive engine solution with 1st/3rd Person Controller and Isometric/Top Down/2.5d views & unique mechanics, vehicles, weapons, RPG systems, crafting, gravity and Sci-Fi features! Render pipeline compatibility The Built-in Render Pipeline is Unity’s default render pipeline. It is...
Give every cube a rigidbody, set theirmassto22, activateuse gravity, and deactivateis kinematic. This will make the fragments fall down and use physics. If you want, you can tweak these values later to produce results that are better suited for your game. ...