In Unity I'm trying to "fake float" my character controller, gravity turned off but something is still pulling downwards (Y direction) 2 How to disable the gravity when a character jumps in Unity? 1 How to force gravity when jump(space) and limit? 0 Apply Gravity to Car Physics 0 ...
using System.Collections; using UnityEngine; using Vuforia; public class MarkerController: MonoBehaviour, ITrackableEventHandler { private TrackableBehaviour mTrackableBehavior; // Start is called before the first frame update void Start() { mTrackableBehavior = GetComponent<TrackableBehaviour>(); if (m...
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Set Box colliderIs Triggerto true in the Pickup prefab and this gives you OnTrigger function Unity caches all the static colliders – everytime we move, rotate or scale the static colliders, the Unity will recalculate the cache – takes resources! We can move, rotate or scale dynamic colli...
Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.
We will limit the character's speed to prevent them from developing excessively high speeds, for example, due to some external influence, including gravity. We set the initial value at 30 and limit the ability to set a value less than 0 in the inspector. ...
First-person shooter (FPS) is a subgenre of shooter games where the player is controlled from a first-person perspective. To make an FPS game in Unity we will need a player c...
Let’s make it easy to activate the cheat codes list, but not as something that can be done by accident. The list should be activated if you touch/click top-right screen corner 5 times within 2 seconds. using UnityEngine; using System.Collections; using System; public class Cheats : Mono...
Impressive is definitely the word to use to describe Brown’s career: Naval Research Laboratory, International Gravity Expedition to the West Indies, Johnson Smithsonian Deep Sea Expedition, Officer-in-charge Atlantic Fleet Radar Material School, Atlantic Fleet Gyrocompass School, Materials and Processes...
We want our GameObjects to act real when influenced by gravity or do something special under added forces. In order to make this happen, we need to add rigidbodies to our GameObjects. To add rigidbodies, we will first click on “Add Components” and then on “Physics” as showed below...