AsyncOperationHandle<long> downLoadSizeTotal = Addressables.GetDownloadSizeAsync(updateKeys); yield return downLoadSizeTotal; updateSize = downLoadSizeTotal.Result; // 6.清除 Addressables.Release(updateHandle); Addressables.Release(updateHandler); Addressables.Release(downLoadSizeTotal); callback?.Invoke(...
Graphics: Increased the maximum Async Upload Buffer Size to 2047 MB and updated docs. Version Control: Added offline mode toggle for smoother offline experience. Video: Report error only when the user uses MediaFoundation directly.API ChangesGraphics...
You can adjust this async texture buffer via QualitySettings.asyncUploadBufferSize. Note: You cannot return ring buffer memory to the system after Unity allocates it. Assets Assets cause native and managed memory implications during runtime. Beyond managed memory, Unity returns native memory to ...
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No excess memory will be consumed in this scenario. In the Unity Editor, the API will load the entire AssetBundle into memory, as if the bytes were read off disk and AssetBundle.LoadFromMemoryAsync was used. This API can cause memory spikes to appear during AssetBundle loading if the ...
Firestore: Improved the efficiency of progress callbacks in LoadBundleAsync(). Firestore: Fixed crashes in Unity Editor on Linux caused by C++ exceptions failing to be converted to C# exceptions. Firestore: Fixed intermittent hangs on Android when exceptions are thrown by callbacks. Firestore: Fixed...
These tips can help you get started with TAP in Unity: Asynchronous functions intended to be awaited should have the return typeTaskorTask<TResult>. Asynchronous functions that return a task should have the suffix"Async"appended to their names. The "Async" suffix helps indicate that a function...
private async UniTaskVoid Login(NetPlayer client, string account, string password) { var token = client.Token; //先保存现场,下面代码有await会切换线程,会导致token丢失 var node = loadBalance.GetHash(account); //获取此账号负载均衡DB服务器节点 var dbClient = node.Token; //拿到DB服务器的连接 ...
Android: https://android.crashsight.wetest.net/pb/async iOS: https://ios.crashsight.wetest.net/pb/sync #1.3 Integration Configurations for iOS 1)Change the project's preferences in Unity (Build Settings) a. Press Ctrl+Shift+B to open the Build Settings panel. Click Player Settings and sw...
VContainer- The extra fast, minimum code size, GC-free DI (Dependency Inject) library running on Unity (IL2CPP). AtreeboosterDI- The Hierarchy-based Dependency Injection tool for Unity game engine. Intuitivly manage dependencies of your MonoBehaviours with simple but powerfull [Attributes] ...