AI代码解释 using Photon.Pun;using UnityEngine;publicclassClickFloor:MonoBehaviour{publicGameObject m_Prefab;voidUpdate(){if(Input.GetMouseButtonDown(0)){Ray ray=Camera.main.ScreenPointToRay(Input.mousePosition);RaycastHit hit;if(Physics.Raycast(ray,out hit)){PhotonNetwork.Instantiate(m_Prefab.name,hit.p...
string[] quests = QuestLog.GetAllQuests() SaveSystem Class PixelCrushers.SaveSystem.SaveToSlot: 代码语言:javascript 代码运行次数:0 运行 AI代码解释 SaveSystem.SaveToSlot(1); PixelCrushers.SaveSystem.LoadFromSlot: 代码语言:javascript 代码运行次数:0 运行 AI代码解释 SaveSystem.LoadFromSlot(1); ...
//账号密码输入框publicInputField userNameInput;publicInputField passwordInput;///<summary>///获取输入框内容///</summary>publicstringgetInputDate(){if(userNameInput.text !=""&& passwordInput.text !="") {//获取输入框文本,并剔除掉空格stringuserName = userNameInput.text.Replace(" ","");stringpas...
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)] public class BaseAutoAttribute : Attribute { protected int index = -1; protected string displayName = string.Empty; protected int order = 100; protected MemberInfo memberInfo = null; public string DisplayName { get { return display...
base.Init(ve, bag, cc); // 把此类定义在StatusBar内部, 可以直接获取私有成员status ((StatusBar)ve).status = m_Status.GetValueFromBag(bag, cc); } } public StatusBar() { m_Status = String.Empty; } string m_Status; public string status { get; set; } } 1. 2. 3. 4. 5. 6. ...
Input.GetKey(KeyCode.A) 当通过指定按键名称被按下,按住时返回true Input.GetKeyDown(KeyCode.A) 当按下指定键时,第一帧返回true Input.GetKeyUp(KeyCode.A) 当按下指定键,抬起的那一帧返回true 获取鼠标事件 0 代表鼠标左键 1 代表鼠标右键 2 代表鼠标中键 ...
StringToHash Generates a parameter id from a string. Inherited Members Properties PropertyDescription enabled Enabled Behaviours are Updated, disabled Behaviours are not. isActiveAndEnabled Reports whether a GameObject and its associated Behaviour is active and enabled. gameObject The game object this comp...
UIVertex.uv0 Field UnityEngine added 4.6.0 UIVertex.uv1 Field UnityEngine added 4.6.0 Vector2.SmoothDamp Method UnityEngine added 4.6.0 Vector3.ProjectOnPlane Method UnityEngine added 4.6.0 VerticalWrapMode Enum UnityEngine added 4.6.0 WWW.GetAudioClipCompressed Method UnityEngine added 4.6.0 ...
右键->Create State->From New Blend Tree 把混合树参数重命名为yVelocity,到时候我们需要动画按照角色y方向速度混合。 双击Jump/Fall混合树进入混合树的进一步编辑 在右侧面板添加两个动画 "+"号->Add Motion Field->拖入动画 结果如下: 勾掉Automate Threshholds,将PlayerFall的Threshhold改为-1 ...
If a ReactiveProperty value is only updated within a stream, you can make it read only by using from ReadOnlyReactiveProperty.public class Person { public ReactiveProperty<string> GivenName { get; private set; } public ReactiveProperty<string> FamilyName { get; private set; } public ReadOnly...