1 按键输入 与按键相关的方法有两个,一是GetKey(),另一个是GetAxis() GetKey()例子: If (Input.GetKey(KeyCode.A)) { Debug.Log("A pressed"); } 1. 2. 3. 4. GetKey()方法检测的是这个按键是否被一直按住,GetKeyDown()检测按键被按下,GetKeyU()检测按键抬起。举个例子,一个推箱子游戏,每次...
按下觸控板按鈕 16*按鈕 17*touchpadPressed 6DoF 夾點姿勢或指標姿勢只擺姿勢:XR。InputTracking.GetLocalPosition XR。InputTracking.GetLocalRotation傳遞Grip或Pointer作為自變數:sourceState.sourcePose.TryGetPosition sourceState.sourcePose.TryGetRotation 追蹤狀態位置精確度和來源損失風險僅可透過 MR 特定 API 取得sou...
None Not assigned (never is pressed)未分配(永不被按下)。 Backspace The backspace key //退格键。 Delete The forward delete key //正向删除键。 Tab The tab key //制表键。 Clear The Clear key //清除键。 Return Return key //回车键。 Pause Pause on PC machines //PC上的暂停键。 Escape...
按下觸控板按鈕 16*按鈕 17*touchpadPressed 6DoF 夾點姿勢或指標姿勢只擺姿勢:XR。InputTracking.GetLocalPosition XR。InputTracking.GetLocalRotation傳遞Grip或Pointer作為自變數:sourceState.sourcePose.TryGetPosition sourceState.sourcePose.TryGetRotation 追蹤狀態位置精確度和來源損失風險僅可透過 MR 特定 API 取得sou...
除了使用 Key to Press 来选择按键外,还可以使用 Event Type 来选择要监听的按键事件类型,包括:Just Pressed(类似于 GetKeyDown)、Released (GetKeyUp) 或 Kept Pressed (GetKey)。与其他连续动作一样,Kept Pressed 模式也具有 Frequency 属性。 Happen Only Once 允许事件发生一次后忽略条件。 Gameplay Actions ...
Debug.Log("Up arrow key pressed"); } else if (Input.GetKey(KeyCode.DownArrow)) { Debug.Log("Down arrow key pressed"); } else if (Input.GetKey(KeyCode.LeftArrow)) { Debug.Log("Left arrow key pressed"); } else if (Input.GetKey(KeyCode.RightArrow)) ...
public string Attack;//攻击键 private float val = 0; void Start() { } void Update() {//输入检测 //模拟蓄力 //按下 //按着 //弹起 #region if (Input.GetKeyDown(Attack)) { print("攻击"); } //Input.GetKeyDown(KeyCode.A);//需要的值是枚举类型;返回布尔型 if (Input.GetKeyDown(...
isJumpPressed = Input.GetKeyDown(KeyCode.Space); or isJumpPressed = Input.GetKeyDown("space"); UPDATE 2: Apparently this is a bug in Linux. I've read it won't happen when the game is built just in the editor. I've found a workaround athttps://forum.unity.com/threads/space-n...
foreach (Keys key in Enum.GetValues(typeof(Keys))) { if (key == Keys.A && GetAsyncKeyState(key) != 0) { Debug.Log("A键被按下"); } } //检测鼠标左键是否被按下 if(Control.MouseButtons == MouseButtons.Left) { Debug.Log("Left mouse button is pressed"); ...
using UnityEngine; using System.Collections; public class GetKeyValue : MonoBehaviour { public float speed = 10.0F; public float rotationSpeed = 100.0F; void Update() { detectPressedKeyOrButton(); } public void detectPressedKeyOrButton() { foreach (KeyCode kcode in System.Enum.GetValues(type...