public void OnControlsChanged(PlayerInput input) { Debug.Log("ControlsChanged"); } public void OnMove(InputValue inputValue) { Debug.Log("Move:"+inputValue.Get<Vector2>()); } public void OnJump(InputValue inputValue) { Debug.Log("Jump"); } Broadcast Messages:和Send Message方式类似,只是...
transform.position = Input.mousePosition; } public void OnEndDrag(PointerEventData eventData) { GameObject go = eventData.pointerEnter; Debug.Log(go.tag); //Debug.Log(go.transform.parent.); if (go.CompareTag("item")) { int pos1 = GetNumber(parentTf.); int pos2 = GetNumber(go.transform....
Multi Line Newline:多行新行,超过边界则新建换行,支持回车键换行 Input Type:输入类型 Standard:标准 Auto Correct:自动校正 Password:密码 Keyboard Type:键盘类型 Defaule:默认 ASCII Capable Numbers And Punctuation URL Number Pad Phone Pad Name Phone Pad Email Address:电子邮件地址 Nintendo Network Account ...
privatevoidAwake(){List<int>number=newList<int>{1,52,61,20,15,60};number.Where(nu=>nu>20).ToList().ForEach(nu=>{Debug.Log(nu);});} UniRx: Observable.EveryUpdate().Where(_=>Input.GetMouseButtonDown(0)).Subscribe(_=>{Debug.Log("鼠标点击");}); 运行结果: 可以看出,两个代码还是很...
EventSystem和Standalone Input Module玩家输入事件响应系统和独立输入模块组件,主要用于监听玩家操作作 6六大基础组件 Canvas组件 屏幕空间覆盖模式,UI始终在前 覆盖模式: UI始终显示在最前面 摄像机模式:3D物体可以显示在UI之前 3D模式:用于制作3DUI,在VR和AR中常用,游戏中的3D UI效果才使用 ...
Every Project you create has a number of input axes created by default. These axes enable you to use keyboard, mouse, and joystick input in your Project straight away. To see more about these axes, open theInput Managerwindow, and click the arrow next to any axis name to expand its prop...
8.Input输入类: GetKey() 得到按键-按键一直按着时触发 GetKeyDown 按键按下-按键被按下那一刻进行触发 GetKeyUp 按键抬起-按键被按下后抬起时触发 GetMouseButton(0/1/2) 得到鼠标按键-1:左键 2:右键 3:中键 鼠标一直按着时触发 GetMouseButtonDown() 鼠标按下-鼠标按下那一刻触发 ...
To add a new input, add 1 to the number in the Size field. using UnityEngine; using System.Collections;// A very simplistic car driving on the x-z plane.public class ExampleClass : MonoBehaviour { public float speed = 10.0f; public float rotationSpeed = 100.0f; void Update() { //...
InputFiled组件(输入框) Text Component(显示内容):显示输入内容的Text的组件 Text(输入内容):输入的文本内容 Character Limit:字符数量限值,0是无限制,中英文字符长度相同 Content Type:输入内容限值 ---Standard:标准类型,什么字符都行 ---Integer Number:整数类型 --...
if(Input.GetKeyDown(toggleKey)) { visible = !visible; } if(shakeToOpen && Input.acceleration.sqrMagnitude > shakeAcceleration) { visible =true; } } voidOnGUI() { if(!visible) { return; } windowRect = GUILayout.Window(123456, windowRect, DrawConsoleWindow, windowTitle); ...