public class RotateAni : MonoBehaviour { public float speed = 0.3f; void Start() { } void Update() { this.transform.Rotate(new Vector3(0,1,0) , speed , Space.World); } } 此时也希望能控制该旋转方向,直接把旋转的围绕轴公开方便在外
lastPosition = transform.position; } void Update() { // 计算当前速度(平滑处理) Vector3 positionDelta = transform.position - lastPosition; float instantSpeed = positionDelta.magnitude / Time.deltaTime; currentSpeed = Mathf.SmoothDamp(currentSpeed, instantSpeed, ref speedSmoothVelocity, speedSmoothTim...
lastPosition = transform.position; } void Update() { // 计算当前速度(平滑处理) Vector3 positionDelta = transform.position - lastPosition; float instantSpeed = positionDelta.magnitude / Time.deltaTime; currentSpeed = Mathf.SmoothDamp(currentSpeed, instantSpeed, ref speedSmoothVelocity, speedSmoothTim...
; break; } for (int i = 0; i < 4; i++) { if (CurrentSpeed > 5 && Vector3.Angle(transform.forward, m_Rigid.velocity) < 50f){ m_WheelColliders[i].brakeTorque = m_*footbrake; } else if (footbrake > 0) { m_WheelColliders[i].brakeTorque = 0f m_WheelColliders[i]...
将Cube的Transform拖入Observed Components 5.新建脚本ClickFloor,将脚本付给Plane 代码语言:javascript 代码运行次数:0 运行 AI代码解释 using Photon.Pun;using UnityEngine;publicclassClickFloor:MonoBehaviour{publicGameObject m_Prefab;voidUpdate(){if(Input.GetMouseButtonDown(0)){Ray ray=Camera.main.ScreenPointToRay...
unity给我们提供了多种角色移动的思路 先简单整理下前三种 一、直接修改组件位置最基础的方式,是改变物体位置的最直接的方式 适用于既没有物理系统,也对移动没有特殊要求的情况public float speed; void Update() { Move(); } void Move() { float Unity 动画脚不着地 Time ci ide Unity UI轻微抖动的动画...
private float bulletSpeed = 999; //特效 public GameObject muzzleFlash; // Start is called before the first frame update void Start() { _input = transform.root.GetComponent<StarterAssetsInputs>(); } // Update is called once per frame ...
1privatevoidDemo01()2{3Vector3 A =this.transform.position;4Debug.DrawLine(Vector3.zero,this.transform.position,Color.red);5}67///8///向量相加9///10privatevoidDemo02()11{12Vector3 Abc = T1.position -T2.position;13if(Input.GetKeyDown(KeyCode.A))14//this.T3.Translate(Abc.normalized...
物体的Transform:position、rotation和scale Component的属性:比如material的颜色、光照强度、声音大小等 Properties within your own scripts:比如float、int等属性的变化 The timing of calling functions within your own scripts:脚本调用函数的时间(这里具体应该还是脚本改动了属性,从而实现什么效果) 如下图所示,展示了An...
在项目窗口中打开2DFreefromCartesianBlendTrees场景>在层级窗口中选择游戏物体MazeLowMan>点击Play>在检查器中找到Speed Turn Control脚本,调整两个参数,观察其对角色的影响>再次点击Play,退出播放模式。 3.4.15 复习二维自由坐标系融合树的设置 在检查器中找到Animator>在Controller属性中双击WalkRunTu...