varied types of joints, and other very cool behaviors. Manipulating your GameObjects by adding forces to a Rigidbody creates a very different feel and look than adjusting the Transform Component directly. Generally, you shouldn't manipulate the Rigidbody and...
Adjusting the focal length. 现在我们有了一个非常简单的透视相机。如果我们要完全模仿 Unity 的摄像机投影,我们还必须处理近平面和远平面。这需要投影到立方体而不是平面,这样深度信息就可以保留下来。然后还有视图宽高比需要担心。此外, Unity 的摄像头是在负 Z 方向上,这需要否定一些数字。你可以把这些合并到投影...
With a striking record of success, Unity is utilized to constructover halfof all mobile games, an impressive feat that elevates its stature in the industry. Even more remarkable is its performance among the upper echelons of mobile gaming: Unity proudly boasts a65%share in developing the top ...
In animation,easingis a technique used to control the acceleration or deceleration of an animated property over time, creating more natural and visually pleasing motion. The goal is to make animations appear smoother and more lifelike by adjusting the speed of movement during different phases of th...
Editor Scripting can help you customize and extend the Unity editor to make it easier to use on your projects. This tutorial covers the basics of editor scripting, including building custom inspectors, gizmos, and other Editor windows.
This is a series of articles that provides an in-depth discussion of Assets and resource management in the Unity engine. It seeks to provide expert developers with deep, source-level knowledge of Unity's Asset and serialization systems. PLEASE NOTE: this
Try to click on the Edit Collider button and experiment on adjusting the colliders.Understanding Prefabs and InstantiationInstantiating and destroying objects is considered very important during gameplay. Instantiating simply means bringing into existence. Items appear or spawn in the game, enemies die, ...
your Unity version. I suggest creating your own settings file and adjusting potential issues. Generally, it's always better to use a custom settings file rather than the default one. I'm planning to replace the ScriptableObject-based solution in the future, so it won't be a problem anymore...
Adjusting these values can lead to extremely low latency performance (smaller values), or greater stability in sound output (larger values). Warning! The 'buffersize' is generally best left alone. Making the granularity smaller will just increase CPU usage (cache misses and DSP network overhead)...
Order in Layer :简单的控制资源的前后显示顺序,负数靠后,正数靠前。仅影响同分类层内的资源顺序 Sorting Layer(分类层) :分类层列表顶部的内容将看起来更远 P8 Giving Player Physics Freeze Rotation P9 Creating a Script P10 Moving The Player 010 Moving The Player P9 - 00:11初识C#介绍 ...