currentScheme=ControlScheme.Touch;for(inti =0; i < Input.touchCount; ++i) { Touch touch=Input.GetTouch(i); currentTouchID= allowMultiTouch ? touch.fingerId :1;//根据TouchID获取touch事件,如果是begin的则创建新对象加入缓存currentTouch =GetTouch(currentTouchID);//设置当前输入的相位boolpressed =...
currentScheme=ControlScheme.Mouse;if(mTooltip !=null) ShowTooltip(false); Notify(mHover,"OnHover",false); mHover=null; } NGUI UICamera中封装的通知方法,Camera通过逻辑判断发送不同类型,如在点击的时候发送 :Notify(currentTouch.pressed, "OnClick", null);,在按下时候发送:Notify(currentTouch.current,...
private bool IsCurrentDeviceMouse { get { return _playerInput.currentControlScheme == "KeyboardMouse"; } } private void Awake() { // get a reference to our main camera if (_mainCamera == null) { _mainCamera = GameObject.FindGameObjectWithTag("MainCamera"); } } // Start is called be...
private bool IsCurrentDeviceMouse { get { #if ENABLE_INPUT_SYSTEM && STARTER_ASSETS_PACKAGES_CHECKED return _playerInput.currentControlScheme == "KeyboardMouse"; #else return false; #endif } } 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. start() 然后再start()函数里进行初始化,值得一提的...
To do this, go to the Product menu in Xcode, expand the Scheme menu item, and choose Edit Scheme... Select the Run target and go to the Options tab. Change the GPU Frame Capture option to match the API used by your project. Assuming the Unity project is set up to automatically selec...
If LZMA is specified as the compression scheme, the complete byte array for all serialized assets is compressed. If LZ4 is instead specified, bytes for separate Assets are individually compressed. If no compression is used, the data segment will remain as raw byte streams. Prior to Unity 5.3,...
点击Action Maps旁边的“+”创建一个“行为映射表”,新建的Map下会带有一个空action和一个未绑定Control的Binding。下边会解释。 新建Action Maps 现在我们细说一下上述步骤出现的几个概念以及Input Actions配置界面的一些选项。 InputAction Assets,输入行为资产,可以理解成自定义的输入行为(动作)的集合。一个输入动作...
HDR Cubemap EncodingDefines the encoding scheme and compression format of the HDR Cubemaps. You can choose fromLow Quality,Normal Quality, orHigh Quality. For more information, refer toLightmaps: Technical information. Lightmap StreamingEnable this option to useMipmap Streamingfor lightmaps. Unity ...
打开X代码的项目,确保scheme设置成Unity-iPhone,选择你的设备,然后建立项目。 运行应用。你首先会看到带Unity默认标志的画面。然后,你的游戏就出来了: 触碰方块英雄,观察它的移动。你已经将你的第一个Unity项目部署到iOS上了! 操作 等等,事情还没完呢!
左上角可以创建Control Scheme 选择设备来表示哪些设备可用 在需要的按键下勾选你创建的Scheme,就代表这个按键是在这个Scheme中使用别的Scheme不能使用,不勾选为全局可用 如图切换Scheme后绑定的按键消失 绑定后无需修改代码即可使用 5.重新绑定 例如重新绑定Jump ...playerInputAction.Player.Disable();//先将启用的...