This means the smaller of the two possible angles between the two vectors is used. The result is never greater than 180 degrees.See Also: SignedAngle function. using UnityEngine;public class Vector2Angle : MonoBehaviour { //Use these to get the GameObject's positions Vector2 m_MyFirstVector;...
Refers to the link between Timeline Asset tracks and the GameObjects in the scene. When you link a GameObject to a track, the track animates the GameObject. Bindings are stored as part of the Timeline instance. More info 混合区域 (blend area)*: 两个动画剪辑、音频剪辑或控制剪辑发生重叠的区...
Constant(固定):设置值为固定值。 Random Between Two Constants(两个常数间随机取值):在设置的两个常数间随机取一个值。 Start Lifetime(初始生命):发射出的粒子的初始生命时长。 Curve(曲线):发射粒子的生命值随粒子发射时间曲线变化。 Random Between Two Curve(两个曲线间随机取值):在设置的两条曲线间随机取...
Note the difference between the Project and Hierarchy windows: the Hierarchy contains all the GameObjects in the current scene, and the Project window contains all the assets available to your entire project. Inspector window TheInspectoris where you’ll find and configure detailed information about ...
Randomize:只有在Random Between Two Constants或Random Between Two Curves时才可启用。 表示每一帧作用在粒子上的力是均匀随机产生的。 7.生命周期颜色模块:控制每一个粒子在生命周期内颜色的变化。 8:速度范围颜色变化控制模块:根据设置速度的范围和粒子的速度来改变粒子的颜色。
float padding=5f padding between the field and the label. string GroupBy="" this is only for the error message box. AllowMultiple: Yes using SaintsField; [PostFieldRichLabel("<color=grey>km/s")] public float speed; [PostFieldRichLabel("<icon=eye.png/>", padding: 0)] public GameObject...
GetPositiveAngle(float OR Vector3) Ensure an angle in degrees is within 0 - 360 Remap(value, sourceMin, sourceMax, destMin, destMax) Linearly remaps a value from a source range to a desired range QuadraticBezierCurve(origin, influence, destination, pointCount) ...
The highlighted camera is set up as an orthographic camera, one of two camera modes in Unity. This camera type, which is commonly used in 2D, doesn’t scale objects further away as your eyes would see them; that is, there’s no depth from the camera position. The other camera type is...
swap control between multiple characters in your scenes (think Lost Vikings) swim grab, carry and throw objects fly freely in all four directions (all the time or on command) glide to slow down your fall hang and climb from ledges
Operators bool Does the object exist? operator != Compares if two objects refer to a different object. operator == Compares two object references to see if they refer to the same object. Messages OnJointBreak Called when a joint attached to the same game object broke.Did...