/// The delta of the angle between two touch points /// static public float turnAngleDelta; /// /// The angle between two touch points /// static public float turnAngle; /// /// Calculates Pinch and Turn - This should be used inside LateUpdate /// static public void Calcul...
Maintain a linear distance between two points along the specified line.For Example:You can use this joint to construct physical objects that need to react as if they are connected together on a line. Such as:A platform which can move up or down. The platform reacts by moving down when so...
DotDot Product of two vectors. LerpLinearly interpolates between two points. LerpUnclampedLinearly interpolates between two vectors. MaxReturns a vector that is made from the largest components of two vectors. MinReturns a vector that is made from the smallest components of two vectors. ...
Random Between Two Constants(两个常数间随机取值):在设置的两个常数间随机取一个值。 Start Lifetime(初始生命):发射出的粒子的初始生命时长。 Curve(曲线):发射粒子的生命值随粒子发射时间曲线变化。 Random Between Two Curve(两个曲线间随机取值):在设置的两条曲线间随机取一个值。 Start Speed(初始速度):...
In other words, the distance between any two given points of a rigid body remains constant in time regardless of external forces exerted on it.” The same principle applies in games. Adding a rigid body lets you make calls like the ones in Figure 5. Figure 5 Adding Movement and Velocity ...
Knowing these two points, we also essentially know the distance travelled through the volume along that ray. It just so happens that we know both of these things! The projective-space position of a fragment must be calculated before a color can be written into a buffer, so we actually know...
Ensure an angle in degrees is within 0 - 360 Remap(value, sourceMin, sourceMax, destMin, destMax) Linearly remaps a value from a source range to a desired range QuadraticBezierCurve(origin, influence, destination, pointCount) Get an array of points representing a quadratic bezier curve. ...
This setting defines when a point should be defined as a corner. The value represents an angle. The larger this value, the larger the angle between two control points must be in order for them to be considered a corner. This setting has a great effect on what sprite in the sprite shape...
two values based on a third value.Lerpclamps the third value between zero and one and interprets it as a fraction along the path between the two points. That means a value of0would returncurrentPosition, a value of1would returntarget, and a value of0.5would return the midpoint between ...
If the angle between I and N is too large for a given eta , returns (0, 0, 0). Valid only for three-component vectors. E.3 Texture Map Functions Table E-3 presents the texture map functions that are provided in the Cg Standard Library. Currently, these texture functions are fully su...