TagsTool.DeleteTags(toDeleteList.ToArray()); }//删除所有tagif(GUILayout.Button("Clear All Tags")) { showNotify =""; TagsTool.DeleteTags(newstring[0],true); }// ---GUILayout.Label(""); GUILayout.Label("Input New Tags");//显示tag输入框for(inti =0; i < tags.Length; i++) {...
然后,可以使用GameObject.tag或GameObject.CompareTag()访问该数据。可以在项目设置中编辑标签,方法是:转到Edit > Project Settings…> Tags and Layers。 查找游戏对象和组件 在Unreal 中,可以使用GetAllActorsOfClass在世界中搜索 Actor 类型,然后筛选结果。在 Unity 中,可以使用GameObject.Find(string name)按名称查找...
The sorting layer takes priority over all, followed by order in layer, which in turn takes priority over the transform’s z value. Sorting layers draw in order of definition. When you add other layers (in Edit | Project Settings | Tags and Layers), Unity draws out any object it finds ...
tags Try the Product Areas Community Events Roll-a-Ball Learn-Along Ask your questions and share your progress for the Roll-a-Ball Learn-Along! Open for Submissions! Community & General Discussions Getting Started If you’re new to Unity and Unity Discussions, you can ask for pointers in thi...
If you want to get allAssets, you can use AwaitForAllAssets() method.The type of UniTask can use utilities like UniTask.WhenAll, UniTask.WhenAny, UniTask.WhenEach. They are like Task.WhenAll/Task.WhenAny but the return type is more useful. They return value tuples so you can deconstruct ...
For all the supported tags, seeSupported tags. Note: In the current release, rich text tags aren’t supported forTextField. Rich text syntax Rich text tags are similar to HTML or XML tags, but have less strict syntax. A simple tag can have be just its name and have no additional value...
Markup Tags 标记标签你可以在任务文本中使用像[var=varName]和[lua(code)]这样的标记。这经常被用在条目中来显示当前的任务计数器的值。Localization 本地化你可以在all fields部分或Template选项卡中定义所有文本字段的本地化版本,例如名称、显示名称、描述、条目#等。例如,要添加显示名称的法语版本,请添加字段显示...
These tags serve as a reminder of which packages will release with the next long-term support (LTS) version of the Unity Editor.Warning: By default, this setting is disabled because pre-release packages are still being verified as stable enough for production, but aren’t fully released yet....
1Branch0Tags Code README MIT license Behaviour Tree Editor Table of Contents Overview This repository contains a Unity Package which can be installed from package manager. Installation The minimum version currently supported is Unity 2023.2 To install the BehaviourTreeEditor, run theAdd Package From ...
Unity学习汇总 一、简述 1.1. 渲染管线 渲染管线是指将虚拟3D世界场景中的各个要素转换成2D平面图像的过程。主要功能包括一是将物体3D坐标转变为屏幕空间2D坐标,二是为屏幕每个像素点进行着色。 在这个过程中,CPU与GPU并行协调进行工作,要经历以下几个过程: 1)CPU