复制被选中对象 Paste 粘贴 粘贴被复制或被剪切对象 Duplicate 镜像 原地镜像出一个被选中对象 Delete 删除 删除被选中对象 Frame selected 视窗选定 把当前视窗归位到被选中对象前 Select All 选择全部 选中全部对象 Preferences 参数选择 对以下参数进行设定 Unity3D命令手册 General 总体设置 --External Script Editor...
第二章Edit(编辑)Undo 插销 撤销上一步命令Redo 重复 重复上一步命令Cut 剪切剪切被选中对象Copy 复制 复制被选中对象Paste 粘贴粘贴被复制或被剪切对象Duplicate 镜像原地镜像出一个被选中对象Delete 删除 删除被选中对象Frame selected 视窗选定 把当前视窗归位到被 9、选中对象前Select All 选择全部 选中全部对象...
Copy 复制复制被选中对象Paste 粘贴粘贴被复制或被剪切对象Duplicate 镜像原地镜像出一个被选中对象Delete 删除删除被选中对象Frame selected 视窗选定把当前视窗归位到被选中对象前Select All 选择全部选中全部对象Preferences 参数选择对以下参数进行设定 General 总体设置--External Script Editor外部脚本编辑器===Use built...
public static async UniTask CompressVideo(string inputPath) { if (!StartUpFFmpeg()) return; if (!File.Exists(inputPath)) return; string rawPath = inputPath.Replace(".mp4", "_raw.mp4"); if (File.Exists(rawPath)) File.Delete(rawPath); File.Move(inputPath, rawPath); // string argumen...
Editor: Added extensive support for copy/pasting colors: Copy/paste from focused color field, from context menu for color field, from color picker (with no text selected) and from hex field. Editor: Adding an icon to an EditorWindow title is now exposed by using the GUIContent ‘titleContent...
建造设置(这里指建造游戏) Build&Run建造并运行(这里指建造游戏) Exit退出 Edit(编辑)---Undo撤销 Redo重复 Cut剪切 Copy复制 Paste粘贴 Duplicate复制 Delete删除 . Frameselected当前镜头移动到所选的物体前 SelectAll选择全部 Preferences参数选择 Play播放 Pause暂停,中断 Step步骤 Loadselection载入所选 Saveselection...
Copy 复制 复制被选中对象 Paste 粘贴 粘贴被复制或被剪切对象 Duplicate 镜像 原地镜像出一个被选中对象 Delete 删除 删除被选中对象 Frame selected 视窗选定 把当前视窗归位到被选中对象前 Select All 选择全部 选中全部对象 Preferences 参数选择 对以下参数进行设定 General 总体设置 --External Script Editor外部脚...
Unity-Component-Helper - Component Cut/Copy/Paste helper UpmGitExtension - Git extension for Unity Package Manager ScriptFinder - Find script references within your project in seconds uni-gist - Editor extension that lets you post scripts to Gist from Unity Unity Package Asset Deleter - Delete ass...
and not the file system directly. This includes even simple copy and paste. Unity tracks metadata for your objects through the editor, so use the editor to make changes (outside of a few fringe cases). You can drag and drop from your file system into Unity, though; that works just ...
–If you use RGB colors, maximum is ~20million (instead of 40mil) *New: With Unity 5.1 tested loading 75million points (single color) ~10fps in editor.. –Current version loads the points at Start() function, you need to modify the viewer script if you want it to load them some ot...