28、命令Redo 重复 重复上一步命令Cut 剪切剪切被选中对象Copy 复制 复制被选中对象Paste 粘贴粘贴被复制或被剪切对象Duplicate 镜像原地镜像出一个被选中对象Delete 删除 删除被选中对象Frame selected 视窗选定 把当前视窗归位到被选中对象前Select All 选择全部 选中全部对象Preferences 参数选择对以下参数进行设定General...
Copy 复制复制被选中对象Paste 粘贴粘贴被复制或被剪切对象Duplicate 镜像原地镜像出一个被选中对象Delete 删除删除被选中对象Frame selected 视窗选定把当前视窗归位到被选中对象前Select All 选择全部选中全部对象Preferences 参数选择对以下参数进行设定 General 总体设置--External Script Editor外部脚本编辑器===Use built...
public static async UniTask CompressVideo(string inputPath) { if (!StartUpFFmpeg()) return; if (!File.Exists(inputPath)) return; string rawPath = inputPath.Replace(".mp4", "_raw.mp4"); if (File.Exists(rawPath)) File.Delete(rawPath); File.Move(inputPath, rawPath); // string argumen...
1.Add an enemy and a physics material 22 Our camera rotation and player movement are working like a charm. Next we’re going to set up an enemy and give them some special new physics to bounce the player away! This is a modal window. ...
Copy 复制 Paste 粘贴 Duplicate 复制 Delete 删除 Frame selected 当前镜头移动到所选的物体前 Select All 选择全部 Preferences 参数选择 Play 播放 Pause 暂停,中断 Step 步骤 Load selection 载入所选 Save selection 存储所选 Project settings 工程设置 ...
When you get to the end of the path, or if you press Q, then the rotation data is saved to a text file with the specified name. Open this file up and select all, then copy, then switch back to Unity and paste into the Rotation Data field on the Path Follow script. (Yep, the ...
UE4中相对应的工作流程是基于蓝图类的。在UE4中,你可以你可创建一个拥有组件的Actor,选中它,并且在Details面板中点击"Blueprint / Add Script"按钮,然后选择一个位置存放蓝图类,最后点击保存。 Your new Blueprint Classes can be found in the Content Browser. You can double-click to edit them directly, or...
Think of design patterns not as finished solutions you can copy and paste into your code, but as extra tools that can help you build larger, scalable applications when used correctly. This tutorial explains the observer pattern and how it can help support the principle of loose coupling between...
If you create a Blueprint Script Component you will be given these same functions as visual nodes: 在UE4中,系统也将提供给我们两个函数,他们分别是 InitializeComponent() 函数和 TickComponent()函数,这两个函数和Unity中Start()函数和Update()函数类似。当我们创建一个蓝图脚本组件的时候,系统也将提供给我...
Project assets have copy/cut/paste support. If you drag multiple objects from the Hierarchy into the Project window, it now produces multiple Prefabs. You can preview complex Prefabs faster in the Inspector, and “revert to Prefab” works with multiselection. ...