This includes even simple copy and paste. Unity tracks metadata for your objects through the editor, so use the editor to make changes (outside of a few fringe cases). You can drag and drop from your file system into Unity, though; that works just fine. The All-Important GameObject ...
Window Movement 窗口动态 Window Shake X窗口摇动X Window Shake Y窗口摇动Y 使对象按照数值对齐 第三章Assets(资源) Animation 创建动画 Boo Script 创建Boo脚本 C Sharp Script 创建C Sharp脚本 ClampForever永远 Compressed 压缩 Create创建创建物件 Cubemap立方体贴图 Custom Font 自定义字体 Default 默认 Exportogg...
2、; Run 建造并运行(这里指建造游戏) Exit 退出 Edit(编辑)-Undo 撤销 Redo 重复 Cut 剪切 Copy 复制 Paste 粘贴 Duplicate 复制 Delete 删除 Frame selected 当前镜头移动到所选的物体前 Select All 选择全部 Preferences 参数选择 Play 播放 Pause 暂停,中断 Step 步骤 Load selection 载入所选 Save selection...
Create a new C# script in your Project, and name it “InstantiationExample”.Copy and paste in the script example above into your new script, and save it.Create an empty GameObject using the menu GameObject > Create Empty. Add the script to the new GameObject as a component by dragging ...
Paste 粘贴:粘贴被复制或被剪切对象 Duplicate 镜像 :原地镜像出一个被选中对象 Delete 删除:删除被选中对象 Frame selected 视窗选定:把当前视窗归位到被选中对象前 Select All 选择全部:选中全部对象 Preferences 参数选择:对以下参数进行设定 --External Script Editor外部脚本编辑器 ...
Unity3D命令手册
43、it (编辑)Undo插销撤销上一步命令Redo重复重复上一步命令Cut剪切剪切被选中对象Copy复制复制被选中对象Paste粘贴粘贴被复制或被剪切对象Duplicate 镜像原地镜像出一个被选中对象Delete 删除删除被选中对象Frame selected 视窗选定把当前视窗归位到被选中对象前Select All选择全部选中全部对象Prefere nces 参数选择对以下...
Unity-Component-Helper - Component Cut/Copy/Paste helper UpmGitExtension - Git extension for Unity Package Manager ScriptFinder - Find script references within your project in seconds uni-gist - Editor extension that lets you post scripts to Gist from Unity Unity Package Asset Deleter - Delete ass...
Project assets have copy/cut/paste support. If you drag multiple objects from the Hierarchy into the Project window, it now produces multiple Prefabs. You can preview complex Prefabs faster in the Inspector, and “revert to Prefab” works with multiselection. ...
Copy 复制 Paste 粘贴 Duplicate 复制 Delete 删除 Frame selected 当前镜头移动到所选的物体前 Select All 选择全部 Preferences 参数选择 Play 播放 Pause 暂停,中断 Step 步骤 Load selection 载入所选 Save selection 存储所选 Project settings 工程设置 ...