usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine;usingUnityEngine.Diagnostics;publicclassTestCrash : MonoBehaviour {publicvoidClickCrash() { UnityEngine.Debug.LogFormat($"<color=yellow>ForceCrash</color>"); Utils.ForceCrash(ForcedCrashCategory.FatalError); } } 在编辑器上,Unity的...
指定调用 ForceCrash() 时导致的崩溃类别。变量 AccessViolation 通过执行无效的内存访问导致崩溃。按如下方式在每个平台上执行无效的内存访问: FatalError 使用Unity 的原生致命错误实现来导致崩溃。 Abort 通过调用 abort() 函数导致崩溃。 PureVirtualFunction 通过调用纯虚函数引发异常来导致崩溃。 MonoAbort Cause a ...
(); #elif UNITY_IPHONE //苹果没办法重启,进行强退(未测试) UnityEngine.Diagnostics.Utils.ForceCrash(UnityEngine.Diagnostics.ForcedCrashCategory.Abort); #else throw new System.NotImplementedException(); #endif } private static void restartAndroid() { if (Application.isEditor) return; using (var ...
1.Edit->Project Settings->Editor 设置种打开 meta files 让meta文件和原始文件一起同步 2.Edit/ProjectSetting/Editor设置中AssetSerialization改为ForceText就行,但是我们的项目并没有解决问题,就那两个Prefab至今无解。 坑3:Mac系统上无法双开Unity 解决方案: 笨的办法呢,装两个不同版本,或者装完,拷贝一份。好...
ForceSoftware:强制使用软件游标。 Cursor.visible Bool 鼠标的可见性 Cursor.SetCursor( Texture2D,Vector2, CursorMode ) Texture2D:鼠标更改的贴图 Vector2:用贴图左上角坐标起始点。一般设为Vector2.zero CursorMode:该cursorMode参数允许您在支持的平台上使用硬件光标,或强制对光标进行软件渲染 ...
Test Java crash (Android) static void TestJavaCrash(); Test Object-C crash (iOS) static void TestOcCrash(); Test Native crash (Android&iOS) static void TestNativeCrash(); Force Unity crash (Windows) UnityEngine.Diagnostics.Utils.ForceCrash(ForcedCrashCategory.AccessViolation); ...
32.457 6117 6147 E CRASH : Build fingerprint: 'Xiaomi/sagit/sagit:9/PKQ1.190118.001/V10.4.2.0.PCACNXM:user/release-keys' 03-24 15:28:32.457 6117 6147 E CRASH : Revision: '0' 03-24 15:28:32.457 6117 6147 E CRASH : ABI: 'arm' 03-24 15:28:32.457 6117 6147 E CRASH : Timestamp:...
Unity Crash Course Intro Okay so first of all, i knowyour gonna love this. Here's a link to the Unity docs:https://docs.unity3d.com/ScriptReference/ Why the docs? Bc it explains functions and I am not gonna do that. What I plan to do is just telling you that stuff exist and wh...
(seconds): 1.229, 2% CPU" | ) reportType:CrashLog maxTerminationResistance:Interactive> Triggered by Thread: 0 Thread 0 name: Dispatch queue: com.apple.main-thread Thread 0 Crashed: 0 libsystem_kernel.dylib 0x00000001b79621ac __psynch_cvwait + 8 1 libsystem_pthread.dylib 0x00000001d54bf...
ConstantForce ConstantForce2D ContactFilter2D ContactPoint ContactPoint2D ControllerColliderHit Coroutine CrashReport Cubemap CubemapArray CullingGroup CullingGroupEvent Cursor CustomRenderTexture CustomRenderTextureUpdateZone CustomYieldInstruction Debug DetailPrototype Display DistanceJoint2D DrivenRectTransformTracker Dynam...