Crash on AudioClipPlayable::HandlePlayEvent when loading and instantiating Addressables in Play Mode - Mar 06, 2024 Reproduction steps: 1. Open the attached “repro-project“ 2. Open the “Assets/Scenes/AssembleBase_always_addressable.unity“ scene 3. Open the Ad...
在Unity场景中创建一个空对象,并将VideoPlayerScript脚本附加到该对象上。然后,在需要播放视频的地方,你可以通过调用PlayVideo方法来触发视频播放。下面是一段示例代码: // GameManager.csusingUnityEngine;publicclassGameManager:MonoBehaviour{publicVideoPlayerScriptvideoPlayer;voidStart(){// 视频URLstringvideoUrl="//...
游戏提交苹果审核,被打回。在 bugly 上没有查到崩溃信息,苹果给了 crash 日志也说明。 拒绝原因如下: Your app crashed on iPad or iPhone runningiOS11.2.5 connected to an IPv6 network during our review. logs 日志也看不出什么,初看像是 IPv6的问题,实际上与IPV6无关。 之后同事帮忙搜索文章,有一篇...
[Silicon] Crash on ScriptableRenderLoopJob when machine is left idle while the Editor is in Play mode - Jan 30, 2023 Reproduction steps: 1. Open the attached project “URPrepro” 2. Open the “StarSystem” Scene 3. Enter the Play mode 4. Leave the ...
如果构建后,在Binaries/IOS/Payload/xxx.app中,没有看到对应的 framework,那么打开构建后的app时会crash,报错:dyld: Library not loaded: @rpath/xxx.framework 看了Unreal 论坛关于这个问题各种讨论之后,我最终还是使用了通过 UPL.xml 中copyDir的方式复制 framework,参考https://rassadin.net/swift-frameworks-unrea...
You can see a great deal of information about the issue, including how many players are affected and what platforms and devices it occurs on. You can also drill down to find log messages, stack traces and view metadata about an individual crash or exception. This detailed information about th...
将粒子特效拖拽到Hierarchy中,由于希望这个粒子特效可以跟随着人物的跑动,所以可以将它拖拽成Player的子集,实现跟着人物跑动;父物体的子集是会跟着父物体进行运动变化的。注意粒子特效inspector中的looping(循环)和play on Awake(游戏开始就换唤醒); 解决人物跳跃在空中时,粒子特效不会消失的问题,以及添加人物死亡后粒子特...
UnityEngine.CrashReportHandler UnityEngine.Diagnostics UnityEngine.Events UnityEngine.EventSystems UnityEngine.Experimental UnityEngine.iOS UnityEngine.Networking UnityEngine.Profiling UnityEngine.Purchasing UnityEngine.Rendering UnityEngine.SceneManagement
covering the fields of support, education, visual scripting, splash screen customization, porting of projects to home consoles, expansion of physics rendering using Havock simulation addon, advanced crash and error reporting, monetization tools (in-game ads or in-app purchase plugin), and much more...
UnityEngine.CrashReportHandler UnityEngine.DedicatedServer UnityEngine.Device UnityEngine.Diagnostics UnityEngine.Events UnityEngine.Experimental UnityEngine.iOS UnityEngine.Jobs UnityEngine.LightTransport UnityEngine.LowLevel UnityEngine.LowLevelPhysics UnityEngine.Lumin UnityEngine.Networking UnityEngine.NVIDIA Uni...