Wait For First Frame如果勾选Wait For First Frame复选框,Unity 将在游戏开始前等待源视频的第一帧准备好显示。如果取消勾选此复选框,可能会丢弃前几帧以使视频时间与游戏的其余部分保持同步。 Loop勾选Loop复选框可使视频播放器组件在源视频到达结尾时循环播放视频。如果未勾选此复选框,视频到达结尾时将停止播...
"https://setchi.jp/FancyScrollView/09_LoadTexture/Images/04.png" ), new ItemData( "05_Voronoi", "Example of voronoi implementation using shaders.", "https://setchi.jp/FancyScrollView/09_LoadTexture/Images/05.png" ), new ItemData( "06_LoopTabBar", "Example of switching screens with tabs...
even if their Materials are different. Shadow casters in Unity can use dynamic batching even with different Materials, as long as the values in the Materials needed by the shadow pass are the same. For example, many crates could use Materials with different Textures on them,...
void Update() { if (exampleBool) { for (int i = 0; i < myArray.Length; i++) { ExampleFunction(myArray[i]); } } } 5. 避免函数 Awake、OnEnable、Start 中高内耗的逻辑 避免在 Awake、OnEnable、Start 函数中使用高内耗的逻辑,直到应用程序渲染其第一帧。否则,可能会遇到比所需时间更长的...
//设置闭环lineRenderer.loop=true;//朝向Quaternion direction=Quaternion.FromToRotation(Vector3.up,point.position-Vector3.zero);//每一度求得一个在圆上的坐标点for(int i=0;i<360;i++){float x=center.x+radius*Mathf.Cos(i*Mathf.PI/180f);float z=center.z+radius*Mathf.Sin(i*Mathf.PI/180...
For example, if three processes are sharing 9MB, each process gets 3MB in Pss. Uss - Unique Set Size is also known as Private Dirty, which is basically the amount of RAM inside the process that cannot be paged to disk as it is not backed by the same data on disk, and is not ...
For example, if you create a new clip or change a clip’s timing on the Animation tab, that clip list will not change even if you add clips to the FBX file outside of Unity. Unity will ignore the new animation clips.Clip-specific properties...
using UnityEngine;usingSK.Framework;using System.Collections.Generic;publicclassExample:MonoBehaviour{//光线渲染器组件privateLineRenderer lineRenderer;//屏幕坐标系起始点privateVector3 screenStartPoint;//屏幕坐标系结束点privateVector3 screenEndPoint;privatevoidStart(){//获取光线渲染器组件lineRenderer=GetComponent...
For example, await UniTask.WaitForEndOfFrame(this); is lightweight allocation free alternative of yield return new WaitForEndOfFrame(). Note: In Unity 2023.1 or newer, await UniTask.WaitForEndOfFrame(); no longer requires MonoBehaviour. It uses UnityEngine.Awaitable.EndOfFrameAsync....
For example, Validation methods can be used to add a right-click menu to Texture assets only under the project view: [MenuItem("Assets/ProcessTexture")] private static void DoSomethingWithTexture() { } // Note that we pass the same path, and also pass "true" to the second argument. ...