Wait For First Frame如果勾选Wait For First Frame复选框,Unity 将在游戏开始前等待源视频的第一帧准备好显示。如果取消勾选此复选框,可能会丢弃前几帧以使视频时间与游戏的其余部分保持同步。 Loop勾选Loop复选框可使视频播放器组件在源视频到达结尾时循环播放视频。如果未勾选此复选框,视频到达结尾时将停止播...
"https://setchi.jp/FancyScrollView/09_LoadTexture/Images/04.png" ), new ItemData( "05_Voronoi", "Example of voronoi implementation using shaders.", "https://setchi.jp/FancyScrollView/09_LoadTexture/Images/05.png" ), new ItemData( "06_LoopTabBar", "Example of switching screens with tabs...
AI代码解释 using UnityEngine;publicclassExample:MonoBehaviour{privatevoidStart(){//圆的中心点位置Vector3 center=Vector3.zero;//圆的半径float radius=3f;//添加LineRenderer组件LineRenderer lineRenderer=gameObject.AddComponent<LineRenderer>();//设置坐标点个数为360个lineRenderer.positionCount=360;//将LineRe...
For example, if you create a new clip or change a clip’s timing on the Animation tab, that clip list will not change even if you add clips to the FBX file outside of Unity. Unity will ignore the new animation clips.Clip-specific properties...
For example, if three processes are sharing 9MB, each process gets 3MB in Pss. Uss - Unique Set Size is also known as Private Dirty, which is basically the amount of RAM inside the process that cannot be paged to disk as it is not backed by the same data on disk, and is not ...
Loop:设为true,为了让第三个顶点与起始点相连形成闭环; Size:设为4,框选范围有4个顶点; Width:设为0.001即可,线框不需要很粗,可适当调整; 代码部分: AI检测代码解析 using UnityEngine; using SK.Framework; using System.Collections.Generic; public class Example : MonoBehaviour ...
Returns true when an object is an asset (corresponds to a file in the Assets folder), and false if it is not (for example object in the scene, or an object created at runtime). 这个API的说明指出它可以用来判断一个Object是一个Asset,还是说一个运行时对象(在场景中或运行时创建的对象)。经...
For example, await UniTask.WaitForEndOfFrame(this); is lightweight allocation free alternative of yield return new WaitForEndOfFrame(). Note: In Unity 2023.1 or newer, await UniTask.WaitForEndOfFrame(); no longer requires MonoBehaviour. It uses UnityEngine.Awaitable.EndOfFrameAsync....
voidUpdate(){for(inti=0;i<myArray.Length;i++){if(exampleBool)ExampleFunction(myArray[i]);}} 优化后: voidUpdate(){if(exampleBool){for(inti=0;i<myArray.Length;i++){ExampleFunction(myArray[i]);}}} 5. 避免函数 Awake、OnEnable、Start 中高内耗的逻辑 ...
even if their Materials are different. Shadow casters in Unity can use dynamic batching even with different Materials, as long as the values in the Materials needed by the shadow pass are the same. For example, many crates could use Materials with different Textures on them, but for the shad...