used to create a proper way to break scripts in Unity (sneak peek of my Hack Week project). Until we get that feature properly done and release it, you can use the trick below. Or just hang on for the fun of a little tour into disassembled, jit'ed code. What could possibly go ...
Learn how to optimize your game's performance by testing against hardware platform memory limitations with the profile memory usage tool in your Unity project.
The keyboard is optimized for ease of use rather than speed, so we’ve avoided the need for heavy–duty solutions such as predictive AI or tracked hardware. This focus on simplicity means that it’s practical and easy to implement in Unity. Tap into your creativity. We can’t wait to se...
Part of what makes changing colors tricky in Unity is how the values are manipulated. You can't just change one part of a color, and you need to reassign every value in the color, whether the values have changed or not. Consequently, you need to take the current color values of your ...
Making an animation loop in game engines Unreal Engine and Unity are the two giants of the game software industry. You can use either of these free programs to create your loops quickly and efficiently, as they deal with character animation loops in great detail. ...
Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.
Unity to the Rescue! Profile Tutorial To help you see when the game gets slow, show your FPS while playing. Click the stats button in the Game menu: Now for the fun part! Open the profiler in Window > Analysis > Profiler (Ctrl+7) ...
If this type of OOM is thrown, you might need to use troubleshooting utilities on your operating system to diagnose the issue further. In some cases, the problem might not even be related to the application. For example, you might see this error if: ...
foreach (var obj in results) { UserID = obj.Get<string>("User_ID"); UserName = obj.Get<string>("User_Name"); UserGeoXLongitude = obj.Get<string>("User_GeoX_Longitude"); UserGeoYLatitude = obj.Get<string>("User_GeoY_Latitude"); ...
Don't use the CommandBuffer.Blit API in URP. Refer to Blit for more information. To create the Scriptable Renderer Feature that adds the custom render pass to the render loop, create a new C# script called ColorBlitRendererFeature.cs, then paste in the code from the ...