其实Unity有提供一个现成的组件,名字叫CharacterController,他其实是PhysX基于Capsule的一个移动封装,很多项目也都在使用。 网络上也有一些开源的KCC插件,比如说 OpenKCC UnityAsset Store的Kinematic Character Controller 其实Unreal提供的移动组件也是一个KCC的实现,实现的功能很多,提供了状态机的思路,所以大家用起来才这...
角色控制器的代码基本上已经形成了一种套路,所以直接在官方的代码上略作修改即可。 (1)添加角色控制器 脚本代码: GitHub - mayao11/Platform2D 直接复制粘贴使用即可 using UnityEngine; using UnityEngine.Events; public class CharacterController2D : MonoBehaviour { public float jumpForce = 400f; // 弹跳力...
This Female Superheroin Animation Pack consists of animations aimed for main characters gameplay but it can also be used in many other ways other than just the main character or superhero characters. The pack has 30 different animations ranging from flights, takeoffs, flying stances, landings, fly...
Modes are animations that are used while a state animation is playing (E.g. Attacking while flying or running or getting hit while falling or swimming). Stances are animations that change the way that states look. (E.g. You can do a wounded walk, a crouched walk or a happy walk) By...
For example, you can implement a spacecraft that has a high forward flying speed but a relatively low speed in sideways steering motion.Slerp DriveUnlike the other drive modes that apply forces in separate axes, the Slerp Drive uses the quaternion’s spherical interpolation or “slerp” ...
Spectatoris a free flying camera. Persecutoris a flying camera that has the target and orbits it at the specified distance. It is a ready-to-use simple solution for a third-person camera. Actoris a player that is capable of providingphysical interactionwith scenery. It has a rigid physical...
Next, we apply our drag so that the jump velocity is reduced over time to prevent our character from flying off forever. This uses our drag property defined in the controller component.1 2 HandleVerticalMovement(ref verticalVelocity, ref jumpVelocity, ref gravityVelocity, ref entity, ref curr...
核心1、新建工程,取名Exercise_3D。 2、新建个文件夹(3D_Assets),将所有素材资源,导入或拖入。 3、新建一个3DObject——Plane,取名(Ground)作为地面。 4、新建一个空物体,取名Player,然后将3D人物模型拖入,作为子物体。 5、对Player添加Animator组件和CharacterController组件。 5、选中Player,在Animator ...
Moving the CharacterController for collision detection(移动CharacterController以进行碰撞检测)(76) 4. Adjusting components for walking instead of flying(调整组件以步行而不是飞行)(77) 3. Adding enemies and projectiles to the 3D game(将敌人和射弹添加到 3D 游戏中)(80) 1. Shooting via raycasts(通过...
Third Person Controller - Basic Locomotion Template v2.6.1b Third Person Flying Controller v1.01 Tile Map Accelerator TKDstyle AnimSet v1.0 Toon Harbor Pack v1.0.2 Top Down Effects TopDown Engine v2.4 TopDown Engine Touch Line Controller v1.0 ...