检查Unity的官方文档或社区论坛,看看是否有关于版本兼容性的信息。有时,更新Unity或外部编辑器到最新版本可以解决兼容性问题。通过以上步骤,你应该能够解决“unity external code editor application path does not exist”的问题。如果问题依旧存在,可能需要更详细地检查Unity的日志文件或寻求社区的帮助。
第一步:解决冲突 在assets目录下,删除vs code插件的源码包(可能你自己网上或github上找来的),会导致不能在External Tools面板切换编辑器,也不能正确生成项目文件(.sln,.csproj) 打开External Tools面板,只选Local packages Registry packages不可选,导致一些子项目加载异常比如TMPro 点Regenerate project files重新...
class in Unity.CodeEditor描述 使用代码编辑器处理交互。静态变量 CurrentEditorPath The path to the external code editor that Unity uses used to open script assets. Editor A singleton instance of CodeEditor. The Unity Editor references this instance to handle code editor callbacks.变量 CurrentCode...
interface in Unity.CodeEditor描述 定义将外部脚本编辑器集成到 UnityEditor 中的处理职责。变量 Installations 为编辑器提供此实例支持的已知和受支持编辑器。公共函数 Initialize 在PreferenceWindow 中选择 IExternalCodeEditor 后,对该编辑器进行回调。 OnGUI Unity 在填充 "Preferences/External Tools" 以允许代码编辑...
Does not require authentication, but does require the software and Ehnd installed. No limitations. Sugoi Translator, currently requires external translator plugin. No limitations. Remarkable quality. ChatGPT, currently requires external translator plugin. Requires an APIKey, paid per tokens used. ...
Code Generation Library for Unity Editor 日本語版READMEはこちら Overview Unity CodeGen is a library that streamlines code generation on the Unity editor. By defining your own Generator that inherits from ICodeGenerator, you can generate codeautomatically. ...
已修正 Unity 4.6 上對 UnityEngine 和 UnityEditor 的引用。 已修正 Unity 在 OSX 上執行時產生專案檔的問題。 已修正包含哈希標記 (#) 字元的項目名稱處理。 將產生的專案限制為 C# 4。 調試程式: 修正了在 Unity 協程中偵錯時運算式評估的問題。 修正偵錯時導致 Visual Studio 凍結的問題。 UI: 已修正...
public static void CallIFan(List<string> args) { #if UNITY_EDITOR_OSX var mono_path = Path.Combine(Path.GetDirectoryName(typeof(UnityEngine.Debug).Module.FullyQualifiedName), "../MonoBleedingEdge/bin/mono"); if(!File.Exists(mono_path)) { mono_path = Path.Combine(Path.GetDirectoryName(...
[fix] fix the code TokenGenericContextType key = { token, genericContext } has compiler error in PS5 [merge] merge il2cpp changes from 2021.3.44f1 to 2021.3.49f1Editor[fix] fixed the bug in the MethodBridge generator where it incorrectly handles [StructLayout] and blittable attribute when ge...
Once Visual Studio isset as the external editor for Unity, double-clicking a script from the Unity editor will automatically launch or switch to Visual Studio and open the chosen script. Alternatively, you can open Visual Studio with no script open in the source editor by selecting theAssets >...