isEventUnHover.boolValue = EditorGUILayout.Toggle("退出悬浮事件", isEventUnHover.boolValue); if (isEventUnHover.boolValue&&null!=tempEnumClassUnHover) { tempEnumClassUnHover = EditorGUILayout.EnumPopup("绑定UnHover的方法", tempEnumClassUnHover); nameUnHoverMethod.stringValue = tempEnumClassUnHove...
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源代码的目录在游戏安装目录\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui Editor代码在Editor目录下,例如Editor\UI\GridLayoutGroupEditor.cs 正常脚本代码在Runtime\UI\Core\Layout\GridLayoutGroup。 2.代码结构 从GridLayoutGruop和HorizontalLayoutGroup的父类可以看出都是继承了LayoutGroup抽象...
本文链接:https://blog.csdn.net/CJB_King/article/details/72828957 Unity编辑器UnityEditor基础(二)终极目标 利用学到的东西制作自己的工具...接下来在 Editor 文件夹中创建一个新的 C# 脚本命名为PlayerInspec...
unity-editor Matt Wier 1 askedJul 30 at 18:43 1vote 1answer 56views ScriptableObject changes in Awake() not displayed in Inspector until after Unity restart I've created a ScriptableObject class MySO that gets modified in its Awake() function. I also added EditorUtility.SetDirty(this); as...
When launching the Unity Editor, the delimiter for a command-line argument value is a single space. For example, to set the window mode to borderless, use -window-mode borderless.Launching UnityTo launch a Unity project via the command prompt or Terminal, enter the directory path for the ...
// This is not an editor script. public class MyPlayer : MonoBehaviour { public int armor = 75; public int damage = 25; public GameObject gun; void Update() { // Update logic here... } } For example, use a custom editor to change the appearance of the script in the Inspector....
新建目录工程 关于工程的文件夹创建 代码注释修改 可以百度,这种代码不需要记忆。一大堆,直接用就可以 using System; using System.Collections; using System.IO; using UnityEngine; using UnityEditor; public class ScriptsCreat : UnityEditor.AssetModificationProcessor { public static void OnWillCreate...
在Editor中检查Runtime内存开销情况; 内存占用细节可以精确到具体的Object,并索引到场景中。 ProjectSettings中的Memory Settings: 可以进行Memory Allocator的设置; 在Unity中,Memory Allocator(内存分配器)是负责在运行时管理内存分配和释放的机制。Unity提供了几种不同的内存分配器,每种都有不同的用途和性能特点,开发...
在Editor模式中执行组件内部的public字段/方法# 1.确定绑定的组件 创建GUI按钮 [CustomEditor(typeof(Camera))]publicclassTestInspector:Editor{//////Inspector扩展,在对应的组件中添加按钮,可以点击后调用方法///publicoverridevoidOnInspectorGUI(){base.OnInspectorGUI();if(GUILayout.Button("Test1")){Camera ca...