Create an instance of Unity Explorer with UnityExplorer.ExplorerStandalone.CreateInstance(); Optionally subscribe to the ExplorerStandalone.OnLog event to handle logging if you wish Unity Editor Download the UnityExplorer.Editor release. Install the package, either by using the Package Manager and impo...
下载了论坛的MelonLoader_0.4.1_Villain_0.2.9,然后下载了UnityExplorer.MelonLoader.IL2CP后把这包里...
Projects Create a Unity application, with opportunities to mod and experiment. View all Projects Tutorials Find what you’re looking for with short, bite-sized tutorials. View all Tutorials 直播 Educator Hub Project The Explorer: 3D Game Kit ...
工程窗口:按照文件夹的目录结构存放资源,选择其中任何一个资源,右击并选择【Show In Explorer】则会打开对应的Windows目录位置。Project窗口的目录结构与Windows硬盘上存放的目录结构是完全一致的,同一目录下的不同文件不能重名。 控制台窗口:显示控制台信息与运行日志 ...
Build reports for your Unity Analytics metrics and events using the Data Explorer. The Data Explorer reports show how selected metrics and custom events change over time.
On the main Visual Studio menu, choose View > Unity Project Explorer. Keyboard shortcut: Alt+Shift+EUnity debuggingVisual Studio Tools for Unity lets you debug both editor and game scripts for your Unity project using Visual Studio's powerful debugger....
Helix Plugin for File Explorer (P4EXP)is an ideal way to bring non-developers the benefits of version control. And they won’t be required to learn the more source-code-oriented features of Helix Core. They’ll get easy access to Helix Core functions from the standard Windows 10 File Expl...
● Show in Explorer(打开资源所在的目录位置):选择某个对象之后通过操作系统的目录浏览器定位到其在所在目录中。● Open(打开资源):选择某个资源之后,根据资源类型以对应的方式打开。● Delete(删除某个资源):其快捷键是【Del】。● Open Scene Additive(打开附加路径场景):将选定的场景资源中的所有对象添加到...
UnitySizeExplorer - Visualize how much space each asset in your Unity game takes and quickly optimize your game's file size. SnazzyGrid - Makes it easy to manage positions of assets in the scene with easy to use snapping tools and many more features to improve the scene creation workflow. ...
("explorer.exe", dir.FullName); } private static void OpenCmd(string cmd, string args) { System.Diagnostics.Process.Start(cmd, args); } private static string GetSavePath(bool autoCut, GameObject selectObject) { string dataPath = Application.dataPath; string dir = dataPath.Substring(0, ...